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 Custom gibs? 
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Joined: Sun Nov 04, 2012 12:35 am
Posts: 53
Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Custom gibs?
Hi there. I'm having some trouble writing a folder for gibs in my gun pack, and I really don't know what to do. This is what I have:

Code:
AddGib = MOSRotating
   PresetName = Lazarus Receiver Gib A
   GibParticle = MOSParticle
      SpriteFile = ContentFile
         Filepath = lazarus.rte/Gibs/ARreceivergib01.bmp
      SpriteOffset = Vector
         X = -3
         Y = -2


It's probably really broken, I know, but that's what I want to fix. The game refuses to load the file, claiming that the code is incorrect, and I don't exactly know why.


Tue Jan 08, 2013 3:13 pm
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Joined: Sun Nov 04, 2012 12:35 am
Posts: 53
Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: Custom gibs?
actually i think i just figured it out, I'll test it really fast


EDIT 2: Okay, Finally fixed it. Nevermind!


Tue Jan 08, 2013 3:14 pm
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Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
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Post Re: Custom gibs?
What ended up being the problem? I'm getting a similar error with gibs and haven't the slightest clue why it rejects the gib.

What happened was.. I brought it into the game, placed it with the gib editor, saved it out after placing it nicely. Then, I used the newdata ini's vector offset outputs (rounded to the nearest tenth) into the main ini of the object. Now it's saying,



Uhh so yeah, I've gone back and checked my spelling and if there's anything odd stated in the MOSRotating class but it all looks legit, and if I revert to before the vector change it's fine.....

Edit: Oh duhh.. PresetName = instead of CopyOf =

=.= nvm


Wed Jan 09, 2013 12:09 am
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