ShadowStorm wrote:
Question 1:
You can make attachables destroyable by simply setting "GetsHitByMOs" to 1
Question 2:
Remember how I said "...But thats not what you're looking for" well... that's what you're asking right now, refer to that section again.
I think I see what you're saying.
Ok so to create standalone attachments I simply add them seperately within the ini file. And to create attachments connected to attachments I add them directly under another attachments entry with the right spacing so it is counted as an attachment under an attachment?
Soo..
Here is what I want to do, I want to have a face scarf, under a head model, and I want to have a scarf, over a body, thats over another body.
So, How would I make it so that when the body gets destroyed, or when the head gets destroyed. All my other attachables get destroyed EXCEPT the scarf?
Simply add the face scarf, then add the body, and then add the body scarf, but add it under the facescarf code to get it to stay when the body is destroyed?
Or is it easier to simply have 2 seperate body scarfs?
This is where I'm getting confused.
I see how the other parts work, I'll attach them under the body attachable code. But how would this work?