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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Dumb dropcrates
So, I created a drop crate. It's just an ACRocket with null legs, like the vanilla drop crate, but it doesn't rotate while falling.
The thing is that when it is created, it opens it's doors and whatever is inside goes out. So, I decided to give it a script that makes it's AI turn to "Stay", but still, it keeps happening.
How do I make it work properly?
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Sun Jul 15, 2012 10:52 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Dumb dropcrates
I made a drop crate with thrusters on it a long time ago, and had the same problem. Dunno what causes it, though. I guess you could look into drop pods an such in other mods and see how they behave. Although they might dispense actors by gibbing.
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Sun Jul 15, 2012 11:07 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Dumb dropcrates
The vanilla drop crate inherits its initial velocity in .ini, though I have no idea if that's what keeps the doors shut. You could also try adding the new AI script to it.
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Sun Jul 15, 2012 11:13 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Dumb dropcrates
I'll try that.
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Sun Jul 15, 2012 11:19 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Dumb dropcrates
Roast Veg wrote: The vanilla drop crate inherits its initial velocity in .ini My beloved Roast Veg, it seems that copying and pasting that bit of code made the trick. Thanks a billion!
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Sun Jul 15, 2012 11:42 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Dumb dropcrates
No problem, it was just something i noticed a good while ago.
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Mon Jul 16, 2012 12:05 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Dumb dropcrates
I noticed that too, and I also noticed that they had ini AngularVel. So I thought it was the AngularVel important, not the normal Vel.
Anyway, I'm still grateful.
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Mon Jul 16, 2012 12:28 am |
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