ACrab Walkpath(s) & ACrab PainSound(s)
so, mod attached, why are my walkpaths so awful? I figure LWalkLimbPath is applied to limbs while walking left. StartOffset is the initial position the limb should start at, and then each AddSegment is a spot the limb should move to. for example, an AddSegment of Vector(0, 12) would move the limb up 12 units on the Y axis. The speed of all this is determined at the bottom of the specification. The legs also vary wildly in rotation, and I can't find a good spot to set that.
Here's the code for the walkpath without the rest of the archive:
Code:
LWalkLimbPath = LimbPath
PresetName = dash walk path left
StartOffset = Vector
X = 0
Y = 0
StartSegCount = 3
AddSegment = Vector
X = 0
Y = 12
AddSegment = Vector
X = 0
Y = 6
AddSegment = Vector
X = 0
Y = 5
AddSegment = Vector
X = 0
Y = 5
AddSegment = Vector
X = 8
Y = 0
AddSegment = Vector
X = 4
Y = -4
AddSegment = Vector
X = 5
Y = -7
AddSegment = Vector
X = -5
Y = -7
AddSegment = Vector
X = 5
Y = 0
AddSegment = Vector
X = -10
Y = -7
SlowTravelSpeed = 5
NormalTravelSpeed = 7
FastTravelSpeed = 9
PushForce = 9000
also, for some reason, the PainSound specified doesn't play(I amplified them a bit, so I think they should be audible, considering they are ♥♥♥♥ quality and noisy). Do ACrabs not have painsounds?