View unanswered posts | View active topics It is currently Sat Dec 28, 2024 1:52 am



Reply to topic  [ 4 posts ] 
 Bear Trap 
Author Message
User avatar

Joined: Mon Mar 07, 2011 2:18 am
Posts: 717
Reply with quote
Post Bear Trap
So I've been thinking of making a bear trap in Cortex Command, but I don't know where to start. I'm think that making it a mine would be easier... But I only want it to gib the actors legs off.


Sat May 19, 2012 6:33 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Bear Trap
Work it like a proximity mine, but gib all MOs within a certain area instead of blowing up. It'd be funny for faceplanting.


Sat May 19, 2012 9:12 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Bear Trap
Should leave it in a disarmed mode after it fires too, and let people then pick it up and toss it around.


Sat May 19, 2012 9:54 pm
Profile
User avatar

Joined: Mon Mar 07, 2011 2:18 am
Posts: 717
Reply with quote
Post Re: Bear Trap
Well what I'm trying to say is... I really do suck at this. I've never even made a mine before, but I like your guys ideas!


Sat May 19, 2012 9:58 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 13 Queries | GZIP : Off ]