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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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IndestruciBlocks
Basically, quest for the most indestructible object, go this is my effort, i'm off to work on my contest entry and play with grif's plane. the problem with these is that they leak a bit; i really dont give a ♥♥♥♥, just put your brain in a closed room, line the ♥♥♥♥♥ with these (like in the image) and its fairly safe. or, if someone wants to make better, less leaky shapes, go for it. better yet, just upsize it a few pixels to grid size and reupload. i personally just like the effect a grid of these things make, so i kept the smaller size. IndestructiBlocks currently have a rubbery texture, and are fairly craft-proof. the material will repair itself, and there is a cool glittery energy shield* around the whole thing.
*energy shields are actually just MOSRs.
for a cool bonus, look at these things in MOID view.
known issues: leaking, deepgroups that take out the whole thing in one go still work.
Attachments:
File comment: the safest my brain has been in a long time. (i usually just buy a brain vault and hit go anyway)
Safe.png [10.55 KiB]
Not downloaded yet
File comment: unbreakable-r than you.
IndestructiBlock.rte.zip [7.14 KiB]
Downloaded 532 times
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Sun Jun 07, 2009 10:28 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: IndestruciBlocks
Could't we just do an utterly impenetrable lua module?
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Sun Jun 07, 2009 6:01 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: IndestruciBlocks
These are about as impenetrable as it gets, without taking it to the point where is just removes everything that hits it. It seems like more fun to have the wave of munitions shot at the wall bounce off harmlessly than vanish.
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Mon Jun 08, 2009 5:51 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: IndestruciBlocks
Well you could make them bounce off with Lua, is what I'm saying.
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Mon Jun 08, 2009 5:54 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: IndestruciBlocks
Fine, Code: function Update(self) for particles in MovableMan.Particles do if (particle.Pos.X >= self.Pos.X - 6) and (particle.Pos.X <= self.Pos.X + 6) and (particle.Pos.Y >= self.Pos.Y - 6) and (particle.Pos.Y <= self.Pos.Y + 6) then particle.Vel.Y = particle.Vel.Y * - 2 particle.Vel.X = particle.Vel.X * - 2 end end end
Assumes that you are using a 12 by 12 module.
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Mon Jun 08, 2009 5:56 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: IndestruciBlocks
which lags like a ♥♥♥♥♥. for statements arent nice. grif, have you managed to break these yet? as far as i know its impossible with vanilla content even when hopped up on crack, but i dont know about modded stuff. be nice to see these upsized to the proper size too (as well as keeping the smaller ones), to prevent leakage.
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Mon Jun 08, 2009 6:12 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: IndestruciBlocks
Plane would probably do a nice job on destroying these.
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Mon Jun 08, 2009 6:22 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: IndestruciBlocks
testing now: it gibs instantly. placing dropships over them works though <_<
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Mon Jun 08, 2009 6:34 am |
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jojolagger
Joined: Sun May 24, 2009 1:05 am Posts: 8
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Re: IndestruciBlocks
Seems good but I'll stay with Extreme blocks because 9 of them don't have horrific lag
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Sun Jun 14, 2009 4:29 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: IndestruciBlocks
these lag for you? O_o i can have about 30 of them before i get any noticeable lag..
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Sun Jun 14, 2009 9:11 pm |
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HeadcrabPL
Joined: Mon May 23, 2011 3:41 pm Posts: 269
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Re: IndestruciBlocks
can you make two versions one standard and second without animations
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Sun Nov 20, 2011 5:07 pm |
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