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 Drop Zone 
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Joined: Sun Nov 06, 2011 8:03 am
Posts: 4
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Post Drop Zone
How do I change the drop zone from the small area around my base to letting me deploy anywhere?


Tue Nov 08, 2011 5:27 pm
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: Drop Zone
i'm intressed in this also because i hate it how the drop zone has been altered.


Tue Nov 08, 2011 6:16 pm
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: Drop Zone
I'm going to assume there's a variable of a sort inside the base / Brain section about the drop zone since it's only in a X space of the brain.

i yet to check but i could always look through the Ini's and stuff.


Tue Nov 08, 2011 6:48 pm
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Post Re: Drop Zone
LordVonKain wrote:
I'm going to assume there's a variable of a sort inside the base

Yeah, i think its to do with that because it goses berserk when i run another one of my experiment maps.


Last edited by Sims_Doc on Wed Nov 09, 2011 12:35 am, edited 1 time in total.



Tue Nov 08, 2011 8:37 pm
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Joined: Sun Nov 06, 2011 8:03 am
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Post Re: Drop Zone
Figured it out!!! :D

Put this:

Quote:
self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1);
self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width);


After line 126 in the Base.rte\Activities\SkirmishDefense.lua, so it should come out looking like this:

Quote:
self:SetTeamFunds(1000, Activity.TEAM_4);
self.BaseSpawnTime = 3500;
self.RandomSpawnTime = 4000;
end

self.StartTimer = Timer();
self.TimeLeft = self.BaseSpawnTime + math.random(self.RandomSpawnTime);

self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1);
self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width);
end


Drop crate bombs, drop crate bombs everywhere. o.O


Wed Nov 09, 2011 12:12 am
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: Drop Zone
I'm sure that would make the other player be able to spawn troops anywhere (even on top of your base which is most likely.)


Wed Nov 09, 2011 12:14 am
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Joined: Sun Nov 06, 2011 8:03 am
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Post Re: Drop Zone
The AI seems to still avoid dropping near my base with that script. ;)


Wed Nov 09, 2011 1:39 am
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Post Re: Drop Zone
The A.i Never drops directly onto a base.


Wed Nov 09, 2011 1:47 am
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