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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: ACTOR'S LEGS HALP
Are your Leg and feet Sprite Offsets correct?
Are your Leg's Contracted and Extended Offsets correct?
Are your Foot Groups correct?
Are your Foot Groups' Materials correct?
Is the Mass for your Feet correct?
I don't think walkpaths would have anything to do with this unless it's the standpath offset (Might want to look at that too) but any of those questions should lead up to what your problem is.
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Sun Oct 23, 2011 12:04 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: ACTOR'S LEGS HALP
How big is it? Big as in Dummy Behemoth, UniTec Mechs, that huge GODDAM mech?
Peek into the code of huge units and compare it to yours.
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Mon Oct 24, 2011 1:36 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: ACTOR'S LEGS HALP
Does it have a script attached to it? Maybe it has something to do with it, but it would have to be a very wierd script.
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Mon Oct 24, 2011 1:49 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: ACTOR'S LEGS HALP
Wow. Wierd ♥♥♥♥.
Well, you could take the long and unpractical step of checking variable by variable and see what's the thing making that happen.
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Mon Oct 24, 2011 2:00 am |
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