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 How to check if an activity can see all maps 
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Joined: Sun Mar 13, 2011 6:17 pm
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Post How to check if an activity can see all maps
Hi I'm trying to create a personal mod off of one man army and was wondering what the lua code is to to make all maps available to the activity


Thu Oct 06, 2011 2:14 am
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Joined: Tue Feb 08, 2011 4:14 am
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Post Re: How to check if an activity can see all maps
As far as I remember, all you need is a drop-zone for player one and player two. If you can't select a map for whatever reason, I'm not the person to ask.

Edit:
It's not in any Lua, by the way. It's in the INI for the scene.


Thu Oct 06, 2011 3:20 am
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Post Re: How to check if an activity can see all maps
Well in my case im trying to modify the one man army lua to be able to use the BW mercs update that was posted in mod releases which leads to my next question, if a Mission activity or a map is CPU locked or wont let you put a CPU and a PC than what should you modify to make it so?


Thu Oct 06, 2011 3:27 am
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Post Re: How to check if an activity can see all maps
The Activities.ini might be it. I looked in Tutorial.rte and looked at the Activities.ini and saw this:
Code:
AddActivity = GATutorial
   PresetName = Tutorial Mission
   SceneName = Tutorial Bunker
   InCampaignStage = 1
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 1500
   CPUTeam = 1
   MaxPlayerSupport = 1

Honestly, I don't know exactly the situation you're in, but this might help. Change the PlayerCount, CPUTeam, and MaxPlayerSupport to what you need.


Thu Oct 06, 2011 3:38 am
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Post Re: How to check if an activity can see all maps
Thanks :) I think this'l help


Thu Oct 06, 2011 4:01 pm
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Post Re: How to check if an activity can see all maps
Actually I think this might be a problem with mods made b23 b22 era that have been converted, for my example im trying to get BW mercs to work and have all of its maps work as well


Thu Oct 06, 2011 5:37 pm
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