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[ 6 posts ] |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Magazine Help
Hai, I'm Trying My Hand At Making A Gun And I Was Just Wondering If There Was A Way To Make A Gun Have No Mag? I'm Making A Revolver So... Thanks In Advance. Also, If I Can't Do That Would I Have To Make An Invisible Pixel With No Collisions?
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Sun Sep 25, 2011 2:52 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Magazine Help
just use base.rte/null.bmp as the magazine sprite.
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Sun Sep 25, 2011 3:23 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: Magazine Help
Thanks
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Sun Sep 25, 2011 4:34 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Magazine Help
You can also use Discardable = 0 on the magazine to make it never drop, if you want a sprite to display when it's loaded and then not display when it's reloading. That may not be the case this time, but it's a related tip that might be useful later. Also a related tip, you could take a look a the Ronin Peacemaker's script, and use it to give your revolver casing ejection upon reloading. To change the number of casings for the script to drop, just change the 6 in a copy.
Also, you don't need to capitalize every word, just the beginnings of sentences and proper nouns. If you can't manage that, then please don't capitalize anything at all, because capitalizing every word makes your posts an eyestrain to read.
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Tue Sep 27, 2011 3:31 pm |
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XavierStudios
Joined: Tue Feb 08, 2011 4:14 am Posts: 59
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Re: Magazine Help
Azukki wrote: You can also use Discardable = 0... Thank you Azukki, as you have inadvertantly helped me conquer the world with an RPG! Perhaps not, but, still... Thanks.
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Tue Sep 27, 2011 4:02 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: Magazine Help
Thanks both. See? I can do it... lOl
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Tue Sep 27, 2011 5:16 pm |
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