Re: Proning with two handed weapons
Gotcha! wrote:
Are you sure the weapon is less accurate?
I'd think that CC's engine doesn't check if both arms/hands are holding the gun, but just lets NoSupportFactor kick in when an arm is blown off.
My testing seems to show that it does actually check whether the support arm is holding at the support position. Which is bad, since the whole system for the support arm reaching common support positions is majorly flawed.
But, for function, you might want to simply not use any .ini support values or the IsSupported command, and just check for yourself in the script to see if the actor has both arms.
If you're in control of making the actor in question, though, it's probably preventable by making the reach of the hand farther than the length of the arm. Obviously this has potential to look really weird, though.