#1 How can I give an Actor a CrouchPath that will put each of his feet in separate places, rather than both assigning them to the same relative location?
#2 How can I put line breaks in a Description?
Last edited by thesoupiest on Sun Jul 10, 2011 9:26 pm, edited 1 time in total.
Sun Jul 10, 2011 3:06 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Help! My actor's feet turned into drills!
Make him less sharp. I dunno, maybe make him not so fat.
Sun Jul 10, 2011 4:49 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Help! My actor's feet turned into drills!
Miggles wrote:
Make him less sharp. I dunno, maybe make him not so fat.
It may not be a written rule, but if you have nothing to add don't add it. Mods typically despise it.
Take a look at your AtomGroup:
Code:
AddActor = AtomGroup PresetName = HT Foot AutoGenerate = 1 JointOffset = Vector X = -4 Y = 0
Take a look at the Default:
Code:
ddActor = AtomGroup PresetName = HandGroup AutoGenerate = 0 AddAtom = Atom Offset = Vector X = -5 Y = 2 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -5 Y = 1 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -5 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -4 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -3 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -2 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Offset = Vector X = -1 Y = 0 Material = Material CopyOf = Rubber TrailLength = 0 AddAtom = Atom Material = Material CopyOf = Rubber TrailLength = 0 JointOffset = Vector X = 0 Y = 1
Basically yours contains no actually 'footing' no pixels of rubber. You know? Basically yours are 1 pixel nothingness.
Sun Jul 10, 2011 5:53 am
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
Re: Help! My actor's feet turned into drills!
Footgroups and Handgroups are groups of pixels that 'Collide' with other things,
Your Footgroup only has one pixel that collides with anything else. Add more pixels to your Footgroup and the actors weight will spread out on the amount of pixels colliding with the ground so your not focusing all your actor's weight on a single pixel making it sink into the ground.
Sun Jul 10, 2011 7:16 am
thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
Re: Help! My actor's feet turned into drills!
Excellent! Thank you very much, gents.
Sun Jul 10, 2011 4:36 pm
none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
Re: thesoupiest's Miscellaneous Questions
1. I don't think you can, what do you want him to do the splits or something? Thats mean
2. Other than spaces I am pretty sure you can't.
Code:
Description = Line1: Text Here Line2: Text Here Line3: Text Here
Attachment:
ScreenDump001.bmp [ 97.4 KiB | Viewed 2242 times ]
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