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alexglitch
Joined: Mon Feb 07, 2011 5:06 am Posts: 23
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How to make a safe, walking crate?
Well, since I'm new to this game , I want to ask you guys how to create a drop crate that can act as a crab (meaning: storing actors, moving around and get sucked by dropships, while saving the actors inside)? Thanks for reading and sorry for my english.
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Sat Feb 19, 2011 3:42 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: How to make a safe, walking crate?
That would be nigh on impossible and incredibly complex.
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Sat Feb 19, 2011 3:55 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: How to make a safe, walking crate?
I feel as though this has been discussed. I'm assuming (though I can't recall) that one couldn't merely pin a drop crate to an ACrab as an attachable.
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Sat Feb 19, 2011 5:08 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: How to make a safe, walking crate?
That wouldn't work at all.
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Sat Feb 19, 2011 5:14 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: How to make a safe, walking crate?
Unsurprising. Pity, of course; that would be hilarious.
Come to think of it, I believe I've seen something like this....
EDIT: Ah ha, found it. It's not quite what you're looking for, and whatever the idea was, it sure as hell didn't work, but it's a start. Look up "Legion of the Resurrected." Should also be in the Mod Contest themed "Undead;" think that was MC5.
Last edited by Nocifer on Sat Feb 19, 2011 5:25 am, edited 1 time in total.
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Sat Feb 19, 2011 5:22 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: How to make a safe, walking crate?
411570N3 wrote: That wouldn't work at all. Then what about that walking dropship that could fly and store cargo?
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Sat Feb 19, 2011 5:23 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: How to make a safe, walking crate?
It couldn't be picked up inside other dropships, which is what the OP wants.
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Sat Feb 19, 2011 5:27 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: How to make a safe, walking crate?
411570N3 wrote: It couldn't be picked up inside other dropships, which is what the OP wants. There was this ♥♥♥♥♥♥♥ mod that involved pilotable dreadnoughts and drop crates. I think it involved the dreadnought being useless until someone gets into it... or rather get sparkle LUAed into the drop crate... in the dreadnought's inventory, or some ♥♥♥♥ assery.
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Sat Feb 19, 2011 6:00 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: How to make a safe, walking crate?
The pilotable things were based around just stuffing the actor off in the very corner of the map where collisions are turned off, if I remember correctly.
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Sat Feb 19, 2011 6:03 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: How to make a safe, walking crate?
I believe the apollo shuttle of Areku made that... you should PM him, he always have a surprise!
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Sun Feb 20, 2011 6:20 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: How to make a safe, walking crate?
I would think it would be ACrab like craft.
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Sun Feb 20, 2011 12:16 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: How to make a safe, walking crate?
If you mean what I think you mean, then no, that wouldn't work.
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Sun Feb 20, 2011 12:24 pm |
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alexglitch
Joined: Mon Feb 07, 2011 5:06 am Posts: 23
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Re: How to make a safe, walking crate?
riiiiiiggghhhttt... So it seems like my idea can't be done. But what should I do if I just want to make a walkable, jetpack-installed crate? (pretty much the same idea, minus the craft-in-craft part).
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Fri Mar 04, 2011 3:47 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: How to make a safe, walking crate?
That would probably be quite a bit easier, though still requiring quite a bit of Lua expertise if you don't want oddness and you want polish.
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Fri Mar 04, 2011 4:06 pm |
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