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 How to make a safe, walking crate? 
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Joined: Mon Feb 07, 2011 5:06 am
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Post How to make a safe, walking crate?
Well, since I'm new to this game , I want to ask you guys how to create a drop crate that can act as a crab (meaning: storing actors, moving around and get sucked by dropships, while saving the actors inside)? Thanks for reading and sorry for my english.


Sat Feb 19, 2011 3:42 am
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Post Re: How to make a safe, walking crate?
That would be nigh on impossible and incredibly complex.


Sat Feb 19, 2011 3:55 am
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Post Re: How to make a safe, walking crate?
I feel as though this has been discussed. I'm assuming (though I can't recall) that one couldn't merely pin a drop crate to an ACrab as an attachable.


Sat Feb 19, 2011 5:08 am
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Post Re: How to make a safe, walking crate?
That wouldn't work at all.


Sat Feb 19, 2011 5:14 am
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Post Re: How to make a safe, walking crate?
Unsurprising. Pity, of course; that would be hilarious.

Come to think of it, I believe I've seen something like this....

EDIT: Ah ha, found it. It's not quite what you're looking for, and whatever the idea was, it sure as hell didn't work, but it's a start. Look up "Legion of the Resurrected." Should also be in the Mod Contest themed "Undead;" think that was MC5.


Last edited by Nocifer on Sat Feb 19, 2011 5:25 am, edited 1 time in total.



Sat Feb 19, 2011 5:22 am
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Post Re: How to make a safe, walking crate?
411570N3 wrote:
That wouldn't work at all.

Then what about that walking dropship that could fly and store cargo?


Sat Feb 19, 2011 5:23 am
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Post Re: How to make a safe, walking crate?
It couldn't be picked up inside other dropships, which is what the OP wants.


Sat Feb 19, 2011 5:27 am
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Post Re: How to make a safe, walking crate?
411570N3 wrote:
It couldn't be picked up inside other dropships, which is what the OP wants.

There was this ♥♥♥♥♥♥♥ mod that involved pilotable dreadnoughts and drop crates.
I think it involved the dreadnought being useless until someone gets into it... or rather get sparkle LUAed into the drop crate... in the dreadnought's inventory, or some ♥♥♥♥ assery.


Sat Feb 19, 2011 6:00 am
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Post Re: How to make a safe, walking crate?
The pilotable things were based around just stuffing the actor off in the very corner of the map where collisions are turned off, if I remember correctly.


Sat Feb 19, 2011 6:03 am
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Post Re: How to make a safe, walking crate?
I believe the apollo shuttle of Areku made that...
you should PM him, he always have a surprise!


Sun Feb 20, 2011 6:20 am
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Post Re: How to make a safe, walking crate?
I would think it would be ACrab like craft.


Sun Feb 20, 2011 12:16 pm
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Post Re: How to make a safe, walking crate?
If you mean what I think you mean, then no, that wouldn't work.


Sun Feb 20, 2011 12:24 pm
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Post Re: How to make a safe, walking crate?
riiiiiiggghhhttt... So it seems like my idea can't be done. But what should I do if I just want to make a walkable, jetpack-installed crate? (pretty much the same idea, minus the craft-in-craft part).


Fri Mar 04, 2011 3:47 pm
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Post Re: How to make a safe, walking crate?
That would probably be quite a bit easier, though still requiring quite a bit of Lua expertise if you don't want oddness and you want polish.


Fri Mar 04, 2011 4:06 pm
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