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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Just one problem...
I have this alien and the attachable does not work... I mean I put : Code: AddEffect = Attachable PresetName = Antenae Mass = 12 Sharpness = 1 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = A&CMods.rte/Actors/Alien/Images/Antenae.bmp FrameCount = 1 SpriteOffset = Vector X = -7.5 Y = -6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepCheck = 0 JointStrength = 1800 JointStiffness = 0.25 JointOffset = Vector X = 0 Y = 0 DrawAfterParent = 1 GibImpulseLimit = 3000 GibWoundLimit = 12 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Micro A Count = 2 Offset = Vector X = 4.5 Y = 1.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Micro A Count = 2 Offset = Vector X = -4.5 Y = -1.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Tiny A Count = 2 Offset = Vector X = 0.5 Y = 0.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Tiny A Count = 2 Offset = Vector X = -6.5 Y = 2.5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Panel Dark Small B Count = 2 Offset = Vector X = -4.5 Y = -0.5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Panel Dark Small D Count = 2 Offset = Vector X = 2.5 Y = -0.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Tiny A Count = 2 Offset = Vector X = -0.5 Y = -3.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Tiny A Count = 2 Offset = Vector X = -2.5 Y = -1.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Tiny A Count = 2 Offset = Vector X = 1.5 Y = -3.5
Yet the antennae still does not appear in game... Why is that? Thanks Heres the entire code
Attachments:
Alien.ini [20.54 KiB]
Downloaded 135 times
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Sat Feb 26, 2011 1:10 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Just one problem...
I think offsets can only be integers.(not sure however)
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Sat Feb 26, 2011 10:33 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Just one problem...
They can be decimals, but it doesn't make much of a difference. Are you attaching it to the actor at any point?
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Sat Feb 26, 2011 10:41 am |
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Xery
Joined: Sat Feb 26, 2011 10:29 am Posts: 163
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Re: Just one problem...
Ya he forgot to add an "AddAttachable = Attachable"...
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Sat Feb 26, 2011 10:43 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Just one problem...
What do you mean?
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Sat Feb 26, 2011 6:58 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Just one problem...
You made an attachable, but you didn't do anything with it.
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Sun Feb 27, 2011 12:42 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Just one problem...
So how do I do something with it?
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Sun Feb 27, 2011 10:44 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Just one problem...
Have a look at the code on the Coalition actors. There are lines which attach their helmets on. You will need to do something similar.
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Mon Feb 28, 2011 6:46 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Just one problem...
Yeah thanks thats what I ended up doing
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Mon Feb 28, 2011 7:03 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Just one problem...
As a rule of the thumb, when you define something, make sure to remember to sue it later.
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Mon Feb 28, 2011 7:04 pm |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Just one problem...
Im not sure you can get much from something that you define
It would be pretty hard to sue a piece of code!
lol
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Tue Mar 01, 2011 3:17 am |
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