Re: Attaching an AEmitter to a bunker module
Throw this on the bottom of your "AddSceneObject" code:
Code:
AddChildObject = SOPlacer
PlacedObject = AEmitter
CopyOf = <<name>>
Offset = Vector
X = <<xoffset>>
Y = <<yoffset>>
Rotation = Matrix
AngleDegrees = <<rotationdegrees>>