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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Bit of help please?
People have been telling me that I have to 'Create' the effects like if i wanted to make a new thing instead of using the same old FireBall01000.bmp sprite I wanted to make a new one called Water01000.bmp how would I make that Water01000.bmp an actual thing like the fire. Heres what I put in: Code: AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Water BurstSize = 4 StopTimeMS = 200 Spread = 3.14 MaxVelocity = 2 MinVelocity = 1 PushesEmitter = 0 Instead of: Code: AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Fire Puff Medium BurstSize = 4 StopTimeMS = 200 Spread = 3.14 MaxVelocity = 2 MinVelocity = 1 PushesEmitter = 0 And it says this when I start it up: Abortion in file /Users/admin/Development/CortexCommand/cortex/System/System/Reader.cpp, line 543, because: Referring to an instance ('Water') to copy from that hasn't been defined! in A&CMods.rte/Weapons/Shark_Launcher/Shark_Launcher.rte/Shark_Lancher.ini at line 71! The last frame has been dumped to 'abortscreen.bmp' Thanks.
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Tue Feb 15, 2011 3:17 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Bit of help please?
You're trying to copy a particle named "Water" when it doesn't exist. You want to go find "Fire Puff Medium" in the base.rte data and copy it's code, if it isn't a derivative itself, and modify that.
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Tue Feb 15, 2011 5:35 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Bit of help please?
Ok thanks. But I have this turret I made it shoots bullets but I want to make it shoot rockets i tried putting in the: Code: AddAmmo = AEmitter PresetName = Particle Bazooka LifeTime = 5000 Mass = 8 GlobalAccScalar = 0.2 AirResistance = 0.0 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = A&CMods.rte/Weapons/RocketTurret/Images/RocketA.bmp FrameCount = 1 OrientToVel = 0.6 SpriteOffset = Vector X = -4 Y = -3 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 EmissionAngle = Matrix AngleDegrees = 180 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/BlueBig.bmp EffectStartTime = 0 EffectStopTime = 55 EffectStartStrength = 1.0 EffectStopStrength = 0 EffectAlwaysShows = 1 BurstTriggered = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Jetpack Blast 1 BurstSize = 1 Spread = 0 MaxVelocity = 10 MinVelocity = 10 PushesEmitter = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Spark Yellow 1 BurstSize = 3 Spread = 3.14 MaxVelocity = 10 MinVelocity = 3 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Spark Yellow 2 BurstSize = 3 Spread = 3.14 MaxVelocity = 8 MinVelocity = 2 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Fire Puff Medium BurstSize = 4 StopTimeMS = 200 Spread = 3.14 MaxVelocity = 2 MinVelocity = 1 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Fire Puff Small BurstSize = 8 Spread = 3.14 MaxVelocity = 7 MinVelocity = 2 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 1 EmissionAngle = Matrix AngleDegrees = 180 EmissionOffset = Vector X = -4 Y = 0 ParticlesPerMinute = 8000 // BurstSize = 1 BurstScale = 1 BurstDamage = 0 BurstTriggered = 1 EmissionDamage = 0 Flash = Attachable CopyOf = Muzzle Flash Shotgun FlashOnlyOnBurst = 0 AddGib = Gib GibParticle = MOPixel CopyOf = Glow Explosion Huge Count = 1 Spread = 2.25 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Flame 1 Count = 4 MinVelocity = 1 MaxVelocity = 4 LifeVariation = 0.20 InheritsVel = 0 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Gray Count = 40 MinVelocity = 40 MaxVelocity = 62 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Yellow Count = 40 MinVelocity = 40 MaxVelocity = 62 AddGib = Gib GibParticle = MOPixel CopyOf = Air Blast Count = 45 MinVelocity = 30 MaxVelocity = 65 AddGib = Gib GibParticle = MOSParticle CopyOf = Fire Puff Large Count = 10 Spread = 3.14 MaxVelocity = 3 MinVelocity = 1 InheritsVel = 0 LifeVariation = 0.10 AddGib = Gib GibParticle = MOSParticle CopyOf = Fire Puff Medium Count = 18 Spread = 3.14 MaxVelocity = 6 MinVelocity = 1 InheritsVel = 0 LifeVariation = 0.10 AddGib = Gib GibParticle = MOSParticle CopyOf = Fire Puff Small Count = 24 Spread = 3.14 MaxVelocity = 10 MinVelocity = 5 InheritsVel = 0 LifeVariation = 0.10 AddGib = Gib GibParticle = MOSParticle CopyOf = Smoke Ball 1 PresetName = Bazooka Smoke Ball GlobalAccScalar = -0.3 Count = 30 Spread = 3.14 MaxVelocity = 14 MinVelocity = 5 InheritsVel = 0 LifeVariation = 0.50 GibImpulseLimit = 60 GibWoundLimit = 1 GibSound = Sound AddSample = ContentFile Path = base.rte/Sounds/Explode2.wav Priority = 100 But it didn't work could someone please help me with that? Heres the full code. Also this part of the code: Code: PresetName = Round Turret ParticleCount = 2 Particle = MOPixel CopyOf = Particle Turret The Particle Turret part doesn't work. Thanks
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Tue Feb 15, 2011 11:56 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Bit of help please?
change Particle = MOPixel to Particle = AEmitter
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Wed Feb 16, 2011 12:00 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Bit of help please?
No that didn't work it said this
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 543, because:
Referring to an instance ('Particle Light Turret') to copy from that hasn't been defined! In A&CMods.rte/Weapons/RocketTurret/RocketTurret.ini at line 193!
The last frame has been dumped to 'abortscreen.bmp'
Btw have any help on the first part of it?
Thanks.
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Wed Feb 16, 2011 12:08 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Bit of help please?
Oh yeah, AddAmmo is for rounds.
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Wed Feb 16, 2011 12:13 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Bit of help please?
Thanks but that still does not answer my question how do I get it to work. The first part anyways.
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Wed Feb 16, 2011 12:13 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Bit of help please?
Hey I got another problem I can't get this actor to have an antenae I copy the attachable thats the head then I put it higher and put in the file path but it still doesn't work. Any help would be much appreciated.
ALSO if you would like you can have my Old Western mini mod...
It has a Revolver, EPIC SHOTGUN, and a Muff Pistol.
If you don't know what a Muff Pistol is... Its a Pistol that ladies in the Old West carried around, some shot .50 cal. bullets.
Oh right heres the actor.
Attachments:
File comment: Hey well I guess if you had some criticisms on the sprites that would be great.
WildWest.rte.zip [624.43 KiB]
Downloaded 193 times
File comment: Like I said the antenae that I put won't show up...
Alien.zip [43.39 KiB]
Downloaded 202 times
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Fri Feb 18, 2011 4:44 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Bit of help please?
I always wanted a Wild West mod, with classy revolvers, cowboys & sheriffs so I sprited one " M1873 OLD WEST SIX SHOOTER PISTOL WITH GRAY FINISH AND WOODEN GRIPS" In correct pallete and scale. [EDIT]Also one winchester rifle! http://www.youtube.com/watch?v=B3vXhLt4bActhumbs up supergato
Attachments:
File comment: 000+001
Revolva.rar [2.11 KiB]
Downloaded 190 times
File comment: 000+001
Winchester.rar [2.18 KiB]
Downloaded 199 times
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Sun Feb 20, 2011 6:56 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Bit of help please?
Dude awesome sprites!
I have made the revolver live!
Here you go! Put it in the WildWest.rte folder if you have it, if not heres the whole WildWest.rte folder
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Mon Feb 21, 2011 9:52 pm |
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