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 Bit of help please? 
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Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
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Post Bit of help please?
People have been telling me that I have to 'Create' the effects like if i wanted to make a new thing instead of using the same old FireBall01000.bmp sprite I wanted to make a new one called Water01000.bmp how would I make that Water01000.bmp an actual thing like the fire. Heres what I put in:

Code:
AddEmission = Emission
      EmittedParticle = MOSParticle
         CopyOf = Water
      BurstSize = 4
      StopTimeMS = 200
      Spread = 3.14
      MaxVelocity = 2
      MinVelocity = 1
      PushesEmitter = 0


Instead of:

Code:
   AddEmission = Emission
      EmittedParticle = MOSParticle
         CopyOf = Fire Puff Medium
      BurstSize = 4
      StopTimeMS = 200
      Spread = 3.14
      MaxVelocity = 2
      MinVelocity = 1
      PushesEmitter = 0


And it says this when I start it up:

Abortion in file /Users/admin/Development/CortexCommand/cortex/System/System/Reader.cpp, line 543, because:

Referring to an instance ('Water') to copy from that hasn't been defined! in A&CMods.rte/Weapons/Shark_Launcher/Shark_Launcher.rte/Shark_Lancher.ini at line 71!

The last frame has been dumped to 'abortscreen.bmp'

Thanks.


Tue Feb 15, 2011 3:17 am
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Post Re: Bit of help please?
You're trying to copy a particle named "Water" when it doesn't exist. You want to go find "Fire Puff Medium" in the base.rte data and copy it's code, if it isn't a derivative itself, and modify that.


Tue Feb 15, 2011 5:35 pm
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Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
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Post Re: Bit of help please?
Ok thanks.

But I have this turret I made it shoots bullets but I want to make it shoot rockets i tried putting in the:

Code:
AddAmmo = AEmitter
   PresetName = Particle Bazooka
   LifeTime = 5000
   Mass = 8
   GlobalAccScalar = 0.2
   AirResistance = 0.0
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = A&CMods.rte/Weapons/RocketTurret/Images/RocketA.bmp
   FrameCount = 1
   OrientToVel = 0.6
   SpriteOffset = Vector
      X = -4
      Y = -3
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 1
   DeepCheck = 1
   EmissionAngle = Matrix
      AngleDegrees = 180
   ScreenEffect = ContentFile
      FilePath = Base.rte/Effects/Glows/BlueBig.bmp
   EffectStartTime = 0
   EffectStopTime = 55
   EffectStartStrength = 1.0
   EffectStopStrength = 0
   EffectAlwaysShows = 1
   BurstTriggered = 1
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Jetpack Blast 1
      BurstSize = 1
      Spread = 0
      MaxVelocity = 10
      MinVelocity = 10
      PushesEmitter = 1
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Spark Yellow 1
      BurstSize = 3
      Spread = 3.14
      MaxVelocity = 10
      MinVelocity = 3
      PushesEmitter = 0
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Spark Yellow 2
      BurstSize = 3
      Spread = 3.14
      MaxVelocity = 8
      MinVelocity = 2
      PushesEmitter = 0
   AddEmission = Emission
      EmittedParticle = MOSParticle
         CopyOf = Fire Puff Medium
      BurstSize = 4
      StopTimeMS = 200
      Spread = 3.14
      MaxVelocity = 2
      MinVelocity = 1
      PushesEmitter = 0
   AddEmission = Emission
      EmittedParticle = MOSParticle
         CopyOf = Fire Puff Small
      BurstSize = 8
      Spread = 3.14
      MaxVelocity = 7
      MinVelocity = 2
      PushesEmitter = 0
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   EmissionAngle = Matrix
      AngleDegrees = 180
   EmissionOffset = Vector
      X = -4
      Y = 0
   ParticlesPerMinute = 8000
//   BurstSize = 1
   BurstScale = 1
   BurstDamage = 0
   BurstTriggered = 1
   EmissionDamage = 0
   Flash = Attachable
      CopyOf = Muzzle Flash Shotgun
   FlashOnlyOnBurst = 0
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Glow Explosion Huge
      Count = 1
      Spread = 2.25
      MaxVelocity = 0.1
      MinVelocity = 0
      InheritsVel = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Flame 1
      Count = 4
      MinVelocity = 1
      MaxVelocity = 4
      LifeVariation = 0.20
      InheritsVel = 0
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Grenade Fragment Gray
      Count = 40
      MinVelocity = 40
      MaxVelocity = 62
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Grenade Fragment Yellow
      Count = 40
      MinVelocity = 40
      MaxVelocity = 62
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Air Blast
      Count = 45
      MinVelocity = 30
      MaxVelocity = 65
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Fire Puff Large
      Count = 10
      Spread = 3.14
      MaxVelocity = 3
      MinVelocity = 1
      InheritsVel = 0
      LifeVariation = 0.10
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Fire Puff Medium
      Count = 18
      Spread = 3.14
      MaxVelocity = 6
      MinVelocity = 1
      InheritsVel = 0
      LifeVariation = 0.10
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Fire Puff Small
      Count = 24
      Spread = 3.14
      MaxVelocity = 10
      MinVelocity = 5
      InheritsVel = 0
      LifeVariation = 0.10
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Smoke Ball 1
         PresetName = Bazooka Smoke Ball
         GlobalAccScalar = -0.3
      Count = 30
      Spread = 3.14
      MaxVelocity = 14
      MinVelocity = 5
      InheritsVel = 0
      LifeVariation = 0.50
   GibImpulseLimit = 60
   GibWoundLimit = 1
   GibSound = Sound
      AddSample = ContentFile
         Path = base.rte/Sounds/Explode2.wav
      Priority = 100


But it didn't work could someone please help me with that? Heres the full code.

Also this part of the code:

Code:
         PresetName = Round Turret
         ParticleCount = 2
         Particle = MOPixel
            CopyOf = Particle Turret


The Particle Turret part doesn't work.

Thanks


Attachments:
RocketTurret.ini [14.08 KiB]
Downloaded 210 times
Tue Feb 15, 2011 11:56 pm
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Bit of help please?
change
Particle = MOPixel
to
Particle = AEmitter


Wed Feb 16, 2011 12:00 am
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Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
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Post Re: Bit of help please?
No that didn't work it said this

Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 543, because:

Referring to an instance ('Particle Light Turret') to copy from that hasn't been defined! In A&CMods.rte/Weapons/RocketTurret/RocketTurret.ini at line 193!

The last frame has been dumped to 'abortscreen.bmp'

Btw have any help on the first part of it?

Thanks.


Wed Feb 16, 2011 12:08 am
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
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Post Re: Bit of help please?
Oh yeah, AddAmmo is for rounds.


Wed Feb 16, 2011 12:13 am
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Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
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Post Re: Bit of help please?
Thanks but that still does not answer my question how do I get it to work. The first part anyways.


Wed Feb 16, 2011 12:13 am
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Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
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Post Re: Bit of help please?
Hey I got another problem I can't get this actor to have an antenae I copy the attachable thats the head then I put it higher and put in the file path but it still doesn't work. Any help would be much appreciated.


ALSO if you would like you can have my Old Western mini mod...

It has a Revolver, EPIC SHOTGUN, and a Muff Pistol.

If you don't know what a Muff Pistol is... Its a Pistol that ladies in the Old West carried around, some shot .50 cal. bullets.

Oh right heres the actor.


Attachments:
File comment: Hey well I guess if you had some criticisms on the sprites that would be great.
WildWest.rte.zip [624.43 KiB]
Downloaded 193 times
File comment: Like I said the antenae that I put won't show up...
Alien.zip [43.39 KiB]
Downloaded 202 times
Fri Feb 18, 2011 4:44 am
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Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
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Post Re: Bit of help please?
I always wanted a Wild West mod, with classy revolvers, cowboys & sheriffs so
I sprited one "M1873 OLD WEST SIX SHOOTER PISTOL WITH GRAY FINISH AND WOODEN GRIPS"

Image

In correct pallete and scale.
[EDIT]Also one winchester rifle!

Image

http://www.youtube.com/watch?v=B3vXhLt4bAc

thumbs up supergato :wink:


Attachments:
File comment: 000+001
Revolva.rar [2.11 KiB]
Downloaded 190 times
File comment: 000+001
Winchester.rar [2.18 KiB]
Downloaded 199 times
Sun Feb 20, 2011 6:56 am
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Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
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Post Re: Bit of help please?
Dude awesome sprites!

I have made the revolver live!

Here you go! Put it in the WildWest.rte folder if you have it, if not heres the whole WildWest.rte folder


Attachments:
Revolva.zip [3.06 KiB]
Downloaded 197 times
WildWest.rte.zip [627.39 KiB]
Downloaded 201 times
Mon Feb 21, 2011 9:52 pm
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