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[ 7 posts ] |
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Creating an "invincible" actor
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Tato64
Joined: Sun Jun 27, 2010 9:07 pm Posts: 25
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Creating an "invincible" actor
Well, me and my brother were messing around with different values for fun and learning...
Anyways the reason why i created this topic is becaus i wanted to know which value (or values) for an actor to be "invincible" (And by that i mean, an actor that can stand many shots before his health drops).
Thanks
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Sat Feb 05, 2011 3:24 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Creating an "invincible" actor
For withstanding many wounds before a health drop, you'd want to mess around with the actor's wounds and GibWoundLimit. Specifically, raising the GibWoundLimit and reducing the chance of self-damaging particles bleeding out from the actor's wounds.
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Sat Feb 05, 2011 4:41 am |
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Tato64
Joined: Sun Jun 27, 2010 9:07 pm Posts: 25
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Re: Creating an "invincible" actor
Thanks man!
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Sat Feb 05, 2011 4:55 am |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Creating an "invincible" actor
Tato64 wrote: me and my brother
My brother and I Please stop being a Grammar Nazi. - Seraph
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Sat Feb 05, 2011 2:30 pm |
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MrC121989
Joined: Wed Feb 10, 2010 12:41 pm Posts: 182 Location: OMG where am i ?
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Re: Creating an "invincible" actor
Or you can put this line in every actors bodypart, that will make him truly invinceble GetsHitByMOs = 0
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Sat Feb 05, 2011 4:41 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Creating an "invincible" actor
That would make bullets pass through the actor as well as make it ignored by any enemies as opposed to make it lose less health from more bullets.
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Sun Feb 06, 2011 11:06 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Creating an "invincible" actor
How does a null AtomGroup affect enemies?
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Mon Feb 07, 2011 6:52 pm |
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