111herbert111 wrote:
I would like that very much, I still have quite alot to learn and your assistance would really help me out
Okay, well, to do as I suggested, you basically do this.
1) Make the MOSRotating. This needs to be before the round, and if your casings are custom, it needs to be after them. Use base.rte/null.bmp for the sprite, and give it the two casings as gibs. The gib velocities will affect the spread between the two casings. Setting the gib velocities to 0 would make them overlap, making this a waste of time. I'd suggest a maximum of 4 and a minimum of 1, I guess.
2) Make a new .txt file, paste my code into it, and save it as a lua file.
3) After the PresetName line of the MOSRotating, with the same amount of tabbing, [1 tab] add a ScriptPath line, referencing the lua file. The filepath you need to type in works in basically the same way as referencing sprites or sounds.