Re: How do I give an actor a gun that is not in its .rte?
411570N3 wrote:
In the module that loads second's code:
AddActor = AHuman
<Tab>CopyOf = <Module the actor is from>.rte/<Name of the actor>
<Tab>PresetName = <Something>
<Tab>AddInventory = HDFirearm
<Tab><Tab>CopyOf = <Module the gun is from>.rte/<Name of the gun>
It would actually be:
<Tab><Tab>CopyOf = <Module it's from>
.rte/<Name>
like
<Tab><Tab>CopyOf = Base/Pistol
Wait a sec. Why the
hell do I know that?..