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 About guns which make bombs rain 
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Data Realms Elite
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Post About guns which make bombs rain
I know they work with .lua, but I have a doubt with another part of the gun.
How does the .ini part work and how do you script that?
Thanks.


Wed Feb 02, 2011 4:33 am
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Post Re: About guns which make bombs rain
It depends on your technique. If you are using a ray, you will want a gun that fires an invisible, harmless round which disappears immediately. If you are using a visible round you might want to use a TDExplosive with low to none GibImpulseLimit. There are a huge number of ways you might be able to do it.


Wed Feb 02, 2011 9:23 am
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Post Re: About guns which make bombs rain
Well, I'm using a Flare Gun.
Basically, a grenade launcher that fires flares (the TDExplosive) which gibs into many glowing MOPixels and an AEmitter.
Then, how would I make it considering it is a TDExplosive?


Fri Feb 04, 2011 5:10 am
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Post Re: About guns which make bombs rain
You'll want the script linked to the TDExplosive, triggering on the destroy function.


Fri Feb 04, 2011 9:26 am
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Post Re: About guns which make bombs rain
Or you could make something, could be TDExplosive that is scripted to spawn a bomb spawner every X milliseconds after Y amount of time. I make my air strike flares using this technique.

Oh, and I never make the bomb spawner a gib of TDExplosive, don't know why but it doesn't seem to work well.


Fri Feb 04, 2011 3:00 pm
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Post Re: About guns which make bombs rain
So, what I should do on the TDExplosive is this?
Code:
AddDevice = TDExplosive
    PresetName = Flare
    ScriptPath = Bla.rte/Bleh/BombRain.lua


Fri Feb 04, 2011 8:09 pm
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Post Re: About guns which make bombs rain
Something like that.


Sat Feb 05, 2011 1:06 am
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Post Re: About guns which make bombs rain
Ok.
Now going to the Lua forum to ask for the next part.
Edit: I feel like an ass for almost asking the entire lua script to make bombs rain... I'll learn Lua first, try to do it by myself and ask later.


Sat Feb 05, 2011 1:13 am
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