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Can I separate parts of mods?
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paleo122
Joined: Fri Jan 28, 2011 8:45 pm Posts: 5
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Can I separate parts of mods?
I have a lot of mods and some of them have tons of content I never use, but a few things I use alot. All the extra stuff just overflows my buy menu and slows down the game, so I was wondering if there is a way to make a single weapon, actor, bunker module, etc work without loading the rest of the mod. Thanks in advance
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Wed Feb 02, 2011 12:08 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Can I separate parts of mods?
Yes, but it is a fairly involved process that requires you to understand the structure of the mod.
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Wed Feb 02, 2011 12:51 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Can I separate parts of mods?
Depending on the mod, it can be easier or more difficult. For example, on organized mods where every weapon, tool, bomb, shield, etc. is listed under the Devices.ini, you can add // before of the IncludeFile of the weapon/tool/bomb/shield you want to take out.
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Wed Feb 02, 2011 1:27 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Can I separate parts of mods?
The problem is mods that have well organised ammunition and effects. You have to be able to understand what is being used by what.
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Wed Feb 02, 2011 1:45 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Can I separate parts of mods?
That's also true.
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Wed Feb 02, 2011 2:32 am |
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paleo122
Joined: Fri Jan 28, 2011 8:45 pm Posts: 5
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Re: Can I separate parts of mods?
thanks a lot for the info, i'll try out the // thing
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Wed Feb 02, 2011 3:23 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Can I separate parts of mods?
If you get problems, just say what mods and what objects.
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Wed Feb 02, 2011 9:01 am |
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