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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Simple question.
What values in an .ini change how much recoil your gun has? I would consult the wiki had it not been down for the moment.
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Sat Jan 29, 2011 9:55 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Simple question.
Mass and veolicty of the bullet. The higher the velocity the more effect the mass will have, the higher the mass the more impulse will be done to your arm joint/enemy actor.
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Sat Jan 29, 2011 10:48 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Simple question.
So I edit the mass and velocity of the stuff under AddAmmo = Round, right?
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Sat Jan 29, 2011 10:53 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Simple question.
The mass has to be set on the MOPixel(which can be in there, or be copied from an independent definition).
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Sat Jan 29, 2011 11:17 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Simple question.
Shwoops nevermind.
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Sat Jan 29, 2011 11:21 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Simple question.
Depending on the code structure, it could be anywhere. Just as long as it's under the MOSParticle heading, which can be under the AddAmmo heading, which can be under the magazine heading, which can be under the HDFirearm heading, which can be under a turret or actor's heading, etc.
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Sun Jan 30, 2011 7:24 am |
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Xenophon
Joined: Sat Dec 25, 2010 1:35 am Posts: 12
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Re: Simple question.
An excellent way to reduce recoil is to make your bullets an AEmitter. Thus they will propel themselves, and don't need to be pushed hard to hurt a lot. If you still want some recoil, but not a lot, make the firevelocity low, and the bullets an AEmitter.
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Sun Jan 30, 2011 8:54 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Simple question.
Make them fire at zero velocity then use a script to give them some.
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Sun Jan 30, 2011 10:00 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Simple question.
It's probably easier to fire them with mass altered to your liking and have a Lua script alter that. This way you retain inherited velocity more easily and generally keep it simpler.
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Mon Jan 31, 2011 12:15 am |
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