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[ 6 posts ] |
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jameswoitas
Joined: Fri Jan 28, 2011 5:08 am Posts: 5
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Jetpack without Pyro
Is there any way to create a jetpack without modifying the pyro.ini file? I want to publicize my mod, but I made a custom jetpack in pyro, so can I make one without changing the pyro file so I can more easily share my mod?
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Fri Jan 28, 2011 5:13 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Jetpack without Pyro
[I'm assuming your custom jetpack goes to a custom actor already in mod form?] Just copy the portion of pyro.ini for your jetpack over to your mod, into an .ini within the mod. Anywhere that is read before the actor himself and doesn't interrupt another block should be fine.
This is a vague solution to a vague problem, so be careful to have backups unless you really know what you're doing. If you're still lost, explain the problem you're having further.
Also, large text for general posts is obnoxious. Please only use it for emphasis, headers, etc. And you can use small text for understating less important/relevant stuff.
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Fri Jan 28, 2011 6:20 am |
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jameswoitas
Joined: Fri Jan 28, 2011 5:08 am Posts: 5
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Re: Jetpack without Pyro
That worked, thanks! Could you tell it was my first forum post?
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Sun Jan 30, 2011 7:08 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Jetpack without Pyro
There's this counter on the side under your name, keeping track of how many posts you have made.
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Sun Jan 30, 2011 9:36 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Jetpack without Pyro
Sort of off-topic, but its got to do with jetpacks, is the EmissionAngle hardcoded? I want to make an MG-42 on my tank, and I figure the best way is to make it a jetpack, but it fires straight into the dirt.
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Sun Jan 30, 2011 12:31 pm |
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Xenophon
Joined: Sat Dec 25, 2010 1:35 am Posts: 12
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Re: Jetpack without Pyro
I think you need to change the emission offset as well, Kettenkrad.
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Sun Jan 30, 2011 8:46 pm |
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