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How do you make units stronger
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Commander
Joined: Sat Jan 22, 2011 3:42 pm Posts: 16 Location: A War-zone in Earth
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How do you make units stronger
I wanna know how do you make units stronger/tougher. Like the unit can withstand bombs without loosing limbs such as the arms and head. Im kinda new to Cortex Command so can you please help me.
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Sat Jan 22, 2011 3:45 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: How do you make units stronger
you could increase GibImpulseLimit and GibWoundLimit on each limb and the main body, that would make it be able to be shot up without gibbing.
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Sat Jan 22, 2011 7:54 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: How do you make units stronger
Don't forget material, wounds, and JointStrength.
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Sat Jan 22, 2011 8:06 pm |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: How do you make units stronger
You can search to find anything ever asked in the past. Also, ImpulseDamageThreshold determines the velocity needed to take damage from a fall.
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Sun Jan 23, 2011 1:29 am |
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Commander
Joined: Sat Jan 22, 2011 3:42 pm Posts: 16 Location: A War-zone in Earth
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Re: How do you make units stronger
Thank You. I really appreciate the help.
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Sun Jan 23, 2011 9:18 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: How do you make units stronger
Apart from the WoundGibLimit GibImpulseLimit and those you can change the StructuralIntegrity of the actor. For example, when I was testing a unit, I set it's structural integrity to 250 and when it got shot by a dummy dreagnought the bullets bounced off of him. It also made him fire proof, could resist frag grenades quite easily and minor firepower was ineffective on it.
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Tue Jan 25, 2011 10:31 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: How do you make units stronger
Changing materials is generally a fairly extreme way of changing strength; making your actor invunerable doesn't generally make for an interesting mod, though if this is your aim it is generally easier to set the material to test and remove the lines regarding wounds.
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Wed Jan 26, 2011 6:08 am |
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