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[WIP] Cortex Command Enhanced mod.
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Loen
Joined: Sun Jul 19, 2009 7:24 pm Posts: 20
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[WIP] Cortex Command Enhanced mod.
I don't know if any of you remember, but some two years ago I made a slavic weapon pack, and though it was never released, it made a lot of progress. Well i'm back now with a new project in the works.
Basically, my mod is going to improve and change a lot of items, characters, weapons, gameplay elements, and effects while staying (mostly) within canon and the original style of the game.
Mind you I'm undecided on most of it, but some of the planned changes and additions are:
- Revamped weapon handling and mechanics; Longer range, actual differences balancewise, new effects such as point blank shots being more powerful.
- New weapons, weapon sprites, tools, and craft for Ronin.
- My own interpretation of the Browncoats.
- Medical supplies.
Attachments:
File comment: Some sprites I've made so far.
sprite collab.bmp [14.33 KiB]
Not downloaded yet
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Fri Dec 31, 2010 6:32 pm |
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SCRAMPAGE1
Joined: Tue Dec 28, 2010 5:41 pm Posts: 7
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Re: [WIP] Cortex Command Enhanced mod.
these are some pretty good looking sprites! good, real weapons. a real quick question... is that an m60 at the top? looks like it... idk what that thing is coming from under the barrel, but if its a grip, i would recommend making it a bipod.
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Tue Jan 04, 2011 4:28 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: [WIP] Cortex Command Enhanced mod.
That is a bipod If-I-See-Correctly.
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Tue Jan 04, 2011 11:48 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Cortex Command Enhanced mod.
Sprites could need some shading that follows their shape more. The M60 is okay, but the others look a lil weird. Also, might want to have some outlines aswell, not solid black or anything, just regular slightly darker than inside outlines.
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Tue Jan 04, 2011 4:20 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: [WIP] Cortex Command Enhanced mod.
Great now I'm all depressed. Very nice sprites, I've fallen in love with them. So damn depressed.
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Wed Jan 05, 2011 8:56 am |
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Loen
Joined: Sun Jul 19, 2009 7:24 pm Posts: 20
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Re: [WIP] Cortex Command Enhanced mod.
Kinda dropped this for a few weeks because of life and beat hazard, but now i'm back on track. I'll post a major update in a day or two. Lizard wrote: Sprites could need some shading that follows their shape more. The M60 is okay, but the others look a lil weird. Also, might want to have some outlines aswell, not solid black or anything, just regular slightly darker than inside outlines. The shading might look a little weird since i'm also trying to do the details on the weapon. They do have outlines mostly, but some areas don't to contrast against and make it look larger.
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Sat Jan 15, 2011 3:27 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Cortex Command Enhanced mod.
Nope, it's the shading trying to tell the eye that something is circular.
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Sat Jan 15, 2011 3:34 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: [WIP] Cortex Command Enhanced mod.
hey I made a quick edit to your M16, I hope you don't mind. One thing I think could be improved in your sprites is that in some places (for example, the M16 barrel) you have a light shade sandwiched between a medium shade and a dark shade. This kinda makes it feel kind of thin and weak. It works sometimes for sure, maybe if you make the top line a wee bit lighter- but recently I've been preferring to go light-mid-dark instead of mid-light-dark. It makes is still feel round (at least to me) while making it feel stronger.
I also tried to work in the M16's grip (is that what it is?) on the barrel(?).
Attachments:
m16.bmp [17.49 KiB]
Not downloaded yet
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Sat Jan 15, 2011 3:59 am |
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Loen
Joined: Sun Jul 19, 2009 7:24 pm Posts: 20
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Re: [WIP] Cortex Command Enhanced mod.
Lizard wrote: Nope, it's the shading trying to tell the eye that something is circular. Good point, fixed it. Contrary wrote: hey I made a quick edit to your M16, I hope you don't mind. One thing I think could be improved in your sprites is that in some places (for example, the M16 barrel) you have a light shade sandwiched between a medium shade and a dark shade. This kinda makes it feel kind of thin and weak. It works sometimes for sure, maybe if you make the top line a wee bit lighter- but recently I've been preferring to go light-mid-dark instead of mid-light-dark. It makes is still feel round (at least to me) while making it feel stronger.
I also tried to work in the M16's grip (is that what it is?) on the barrel(?). Also a good point. It's works well on an M16 pattern rifle's handguard. Overall though I personally would rather not get too nit-picky over the details; It's hard enough already with such a small sprite size, and for the most part unnoticeable ingame.
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Sat Jan 15, 2011 5:17 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: [WIP] Cortex Command Enhanced mod.
Wait was that M16 in the second row there the whole time? I think I might have missed it. I guess the one I edited was an M4.
Bleh I must be too sick to think straight right now, disregard everything I say...
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Sat Jan 15, 2011 6:29 am |
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