Re: Crashing due to attachable ?
Pretty sure JumpTime is for the torso too. The tabbing also seems pretty wonky; you should only add one tab each time you go a step deeper in the code. As in:
Code:
blah = bleh
CopyOf = bloh
PresetName = blerf
Offset = Vector
X = 0
Y = 0
GoldCost = 5
And so on. Also, be sure to add a name to the jetpack, otherwise screwups will happen.