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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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RTT Problem
I did a search, nothing came up.
I would assume RTT stands for rounds-to-tracers, so the RTTRatio in .inis would be the ratio for how many rounds for every tracer.
I have a gun that has two rounds, a normal round and a tracer. It is supposed to shoot the normal round first, which acts like a beacon, then it shoots the tracer which teleports your actor to the beacon. I have RTTRatio set to 1, which should mean 1 round for every tracer, but it only shoots tracers.
What is the magic number to make weapons shoot 1 round then 1 tracer?
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Sat Dec 25, 2010 3:39 am |
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Sean Mirrsen
Joined: Fri Jun 19, 2009 5:57 pm Posts: 84
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Re: RTT Problem
More accurately, it's "one tracer in how many rounds". The variable name is a little misleading.
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Sat Dec 25, 2010 9:57 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: RTT Problem
To shorten the above posts, make the number 2, one tracer for each 2 shots.
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Sat Dec 25, 2010 1:28 pm |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Re: RTT Problem
Thanks, I got it to work.
I had to switch the rounds around though, for some odd reason weapons shoot tracers before normal rounds.
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Sat Dec 25, 2010 6:45 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: RTT Problem
It's hardcoded that way.
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Sun Dec 26, 2010 3:24 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: RTT Problem
Laraso wrote: Thanks, I got it to work.
I had to switch the rounds around though, for some odd reason weapons shoot tracers before normal rounds. Not that strange, IRL you would use a tracer to both see stuff and mark where the bullet lands. So it wouldn't do ♥♥♥♥ if it was the last round in your mag....
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Mon Dec 27, 2010 1:13 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: RTT Problem
You might have the last few or near to last round as a tracer, to notify you that you are almost out of ammunition.
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Mon Dec 27, 2010 1:28 am |
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