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 Overloading Mags? 
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Joined: Thu Jan 21, 2010 10:59 pm
Posts: 151
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Post Overloading Mags?
So I was wondering. Can you make it so that the mag you discard will explode after a few seconds?


Sun Nov 21, 2010 7:40 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Overloading Mags?
Fairly easily. You make the mag gib on Create and have its gib be a TDExplosive on timer. Though there might be a more efficient way.


Sun Nov 21, 2010 9:01 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Overloading Mags?
I think there was a bug where magazines didn't run scripts ever, but you could just do it the old fashioned way with an emitter, surely?


Sun Nov 21, 2010 10:17 am
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Post Re: Overloading Mags?
Right, yeah. You'd have to do it with an emitter.


Sun Nov 21, 2010 10:34 am
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