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 SpriteAnimDuration question. 
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: SpriteAnimDuration question.
Yes, but it is also useful for extra effects and multiple particle types being fired.


Tue Oct 05, 2010 1:28 pm
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Post Re: SpriteAnimDuration question.
dutchsmoker wrote:
Shook wrote:
Mad Alex wrote:
It's time between frames in milliseconds

Not quite, it's actually how long it takes in milliseconds to go through all frames. As in, if you have 5 frames, each frame will show for 100 milliseconds.


so that would be for SpriteAnimDuration = 500.
my initial thought, animation duration.
too bad muzzle flash are hardcoded like that.
i might aswell dump these here then if somebody knows a workaround.



haha i see metal slug sprites n.n is it for a metal slug mod?

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Wed Oct 06, 2010 5:01 am
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