Shook wrote:
Mad Alex wrote:
It's time between frames in milliseconds
Not quite, it's actually how long it takes in milliseconds to go through all frames. As in, if you have 5 frames, each frame will show for 100 milliseconds.
so that would be for SpriteAnimDuration = 500.
my initial thought, animation duration.
too bad muzzle flash are hardcoded like that.
i might aswell dump these here then if somebody knows a workaround.