View unanswered posts | View active topics It is currently Sun Jan 05, 2025 2:22 am



Reply to topic  [ 11 posts ] 
 The Nexus - Planning phase 
Author Message
User avatar

Joined: Fri Sep 12, 2008 2:13 pm
Posts: 51
Location: Not so sure...
Reply with quote
Post The Nexus - Planning phase
So, I'm currently going to start working on a mod that I am calling...Well, the Nexus.

It's not a faction mod and more of a bunker module mod. It will consist of "Crystals of Power". Which will have "supposed" magical properties (Which is actually Nexus Technology...) and be used for base defense. These crystals will be hoisted up on a platform with what looks like a hover engine and pylons to that keep the crystal energized and in place.

The crystals that I will include right now are...

"ShaShasCo Energy Crystal" - Using a highly focused beam of light, the crystal will kill all lightly armored troops in a few hits without raping the terrain much.

"Revitalize Crystal" - By using NexusTec© technology, this crystal will be able to heal troopers and regrow lost limbs in a matter of seconds. Highly fragile, so keep rockets away.

"Yuzazi's Claw" - This crystal will fire a bolt of red lightning which will multiply rapidly and form what looks like a claw. Great for removing squads of troopers and ripping off dropship engines.

I will gladly add more crystals if requested. Needs to make sense though.

Also, I would totally appreciate help on this mod since my coding is...Terrible, to say the least.

Also, feel free to offer advice, suggestions, and whatnot.


Tue Aug 31, 2010 12:11 am
Profile

Joined: Tue Mar 09, 2010 10:34 pm
Posts: 4
Reply with quote
Post Re: The Nexus - Planning phase
Quote:
"ShaShasCo Energy Crystal" - Using a highly focused beam of light, the crystal will kill all lightly armored troops in a few hits without raping the terrain much.

That sounds sorta like the DSTech brain vault unit, which had a beam which instakilled pretty much anything without wrecking the vault itself. I don't know how well it works but if you could get permission from DSMK2 you could use that as your base.

Quote:
"Revitalize Crystal" - By using NexusTec© technology, this crystal will be able to heal troopers and regrow lost limbs in a matter of seconds. Highly fragile, so keep rockets away.

The best way to do this I think is by Lua, copying the actors inventory and replacing it, and giving the new perfect actor said inventory. I believe it's one of the BW system modules, I don't remember the name though.

I don't know how you would work out the third item, or even if making a distinct claw shape is possible.
Anyways, thats about the extent I can help at the moment :(

Another question: Are you planning on making these crystals controllable, or used entirely by the A.I?


Tue Aug 31, 2010 3:22 am
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: The Nexus - Planning phase
I like how sound those crystals, even I always develop military stuff, some magic can be handy...
anyway, did you know HOW MUCH and HOW DIFFICULT lua require to develop that?


Tue Aug 31, 2010 4:23 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: The Nexus - Planning phase
FlyingLolrus wrote:
Quote:
"ShaShasCo Energy Crystal" - Using a highly focused beam of light, the crystal will kill all lightly armored troops in a few hits without raping the terrain much.

That sounds sorta like the DSTech brain vault unit, which had a beam which instakilled pretty much anything without wrecking the vault itself. I don't know how well it works but if you could get permission from DSMK2 you could use that as your base.
Basically just gave the brain actor a gun that fired a very heavy 0 sharpness round.


Tue Aug 31, 2010 7:36 am
Profile WWW
User avatar

Joined: Fri Sep 12, 2008 2:13 pm
Posts: 51
Location: Not so sure...
Reply with quote
Post Re: The Nexus - Planning phase
FlyingLolrus wrote:

Another question: Are you planning on making these crystals controllable, or used entirely by the A.I?


There will be a mixture of A.I and controllable.

Naxete wrote:

HOW DIFFICULT lua require to develop that?


I will gladly change it to just heal really fast if lua'ing it is that hard.


Also, as much as I wanted to stick to originality with the ShaShasco, I will definitely ask DSMK2 for permission of his code...Or whatever I could borrow from him.

I've also been thinking about adding "deployable" mini crystals whose powers will be drastically lowered to suit their size, while HUGE crystals will be pretty powerful.

I've also decided to make a "power crystal" that will be needed to be placed in a secure area for some of the stronger crystals. This, "power crystal" will energize the crystals needed for full effectiveness. It could also be a brain module if that sounds more convenient.

tldr; An energy source.

Also, thanks for all the tips. I would love some more!


Wed Sep 01, 2010 1:10 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: The Nexus - Planning phase
That shouldn't be too hard.


Wed Sep 01, 2010 6:09 am
Profile WWW
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: The Nexus - Planning phase
just a suggestion. a crystal that, when shot, emits a lazer in the direction of the shot. when it gibs, it would shoot little tiny lazers randomly then have a small explosion. it could be like a base defense, becuase any enemy who thinks it is smart to shoot it, would get him/herself lazored.


Wed Sep 01, 2010 8:04 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: The Nexus - Planning phase
Reminds me of a bunker defence thing that did just that.


Wed Sep 01, 2010 8:21 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: The Nexus - Planning phase
ocool. link please?


Wed Sep 01, 2010 8:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: The Nexus - Planning phase
AAL defence grid? Not the same, I know, but a good basis to work on.


Wed Sep 01, 2010 8:46 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: The Nexus - Planning phase
No, it was a block that when shot sends out some bullets to destroy the gun.
viewtopic.php?f=83&t=10987&hilit=disarmer


Wed Sep 01, 2010 9:06 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.041s | 13 Queries | GZIP : Off ]