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 Pure ini homing missile 
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Joined: Sat Aug 28, 2010 2:06 am
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Post Re: Pure ini homing missile
Looks like interesting hah. Please post photos of this pure ini homing missile. Its seems that this is a little bit freaky thing but full of discovery. Please post a photos for the update of this I got confuse of this thing.


Sat Aug 28, 2010 2:18 am
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: Pure ini homing missile
Do you know what .ini means? Are you asking for the purpose of learning to mod?
In both cases you don't really need to know about this at all.
Anyway, link to a mod using this method here.


Sat Aug 28, 2010 7:29 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Pure ini homing missile
I miss the days of zalo's null atomgroups and attachable heads and all of the bloody hacky workarounds you needed to get something to do something that seemed like it should be simple but wasn't. I wish we still had that kind of originality on a week to week basis.


Sat Aug 28, 2010 10:42 am
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Post Re: Pure ini homing missile
I wish I was around for all that. I think I came in on the tail end of it, just as the widelaser method was being pioneered.


Sat Aug 28, 2010 10:51 am
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I just remember being stoked as anything when I figured out how to make bullets come out of more than one place on a weapon :P I missed a large chunk of that too, though, but I still remember ♪ (I've been listening to A Weekend in the City)


Sat Aug 28, 2010 1:17 pm
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Post Re: Pure ini homing missile
Of course, nowadays a majority of the ingenuity is going to be via Lua; if something can't be done via conventional methods in .ini a majority of people are going to immediately turn to Lua as opposed to attempting to create a new method in .ini. Not necessarily a bad thing, but it makes it quite a bit more formidable to newcomers.


Sat Aug 28, 2010 1:36 pm
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Pure ini homing missile
Y'all scrubs don't remember Alenth and Fearful_Ferret making impulse-detonated explosives, do you?

Spoilers: Build 9 didn't have a GibImpulseLimit variable.


Sat Aug 28, 2010 5:29 pm
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Joined: Tue Jan 12, 2010 8:25 pm
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Post Re: Pure ini homing missile
Interesting, how would you create impulse Gib without gibimpulselimit?


Sat Aug 28, 2010 6:43 pm
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Post Re: Pure ini homing missile
Grif wrote:
Y'all scrubs don't remember Alenth and Fearful_Ferret making impulse-detonated explosives, do you?
Nope. I miss Alenth being around to tell me off for hating on people though. It's funny how each build we get vars that replace the need for hacky workarounds. OrientsToVel, heck, the ability to fire AEmitters as useful particles. I suppose Lua is just those replacements taken to a logical conclusion, though now Dan needs to fix the Lua implementation to remove the need for hacks there too :P Did anyone else laugh when what, 5-8 months after B23 was released Dan answered cricket's question about attachables with "huh, scripts don't work on attachables? Should probs fix that".


Sun Aug 29, 2010 2:38 am
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Post Re: Pure ini homing missile
If I remember right the response was closer to "it should work, I'll check" rather than "oh, should fix that".


Sun Aug 29, 2010 4:59 am
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Post Re: Pure ini homing missile
data wrote:
Will Lua be able to be directly attached/run on attachables? - CaveCricket48
A: I haven’t tried this yet, but I don’t see why it wouldn’t work right now? Give it a shot and PM the results in the forums. – Data
You were closer, but mine was for drama anyway.


Sun Aug 29, 2010 5:06 am
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