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[ 5 posts ] |
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ratatat11
Joined: Sat Jan 02, 2010 1:19 am Posts: 51 Location: kentucky
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help with blood
well i got this mod that makes you take more damage when you bleed but barely any blood comes out. i just need to know where you go to find out how much blood drops come out when there blleding so it looks better like it pouring out!!
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Tue Aug 03, 2010 2:23 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: help with blood
ParticlesPerMinute = Rate of emission, raise this to bleed faster. EmissionCountLimit = Numerical limit to emissions, raise this to bleed longer. BurstSize = Number of particles per 'burst'. Bursts, in the context of wounds, is the initial blood splatter. Raise it. BurstScale = How many times more velocity the burst's particles have. Raise it.
You can also define multiple emissions, and if I remember correctly, they'll all be emitted for every emission. So, if you have 3 emissions defined, you'll get three times as many particles.
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Tue Aug 03, 2010 5:40 am |
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ratatat11
Joined: Sat Jan 02, 2010 1:19 am Posts: 51 Location: kentucky
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Re: help with blood
thanks
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Wed Aug 04, 2010 1:00 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: help with blood
oh, and ParticlesPerMinute and EmissionCountLimit will both mess with the damage of bleeding, so if you don't want to raise the damage, you'll need to lower EmissionDamage accordingly.
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Wed Aug 04, 2010 10:56 am |
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ratatat11
Joined: Sat Jan 02, 2010 1:19 am Posts: 51 Location: kentucky
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Re: help with blood
i kind of like the damage up i kind of think of this as a realistic bullet damage and bleeding mod.
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Sun Aug 15, 2010 3:11 am |
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