PhantomAGN wrote:
Do you want it to target enemies that are near the start point or the peak of the second stage?
It makes sense to me to limit the field of "vision" to 45º from where the actor aims the weapon, and to pick a target even before it fires the missile.
After it's at the end of the second stage it should search for the nearest target.
At p3lb0x: That looks nice, but it should go up straighter.
Coops9753 wrote:
2: Attach an Emitter that emits something that pushes the missile upwards then samething to go restore the angle to point forward
I have no idea how to do that