Re: Noob Question - Need help modding actors
We have a great tutorial for actors
right here. Courtesy of dragonxp.
GibImpulseLimit: How much of a smack it can take before gibbing. The higher it is, the more of a physical beating it can take.
GibWoundLimit: How many wounds it can take before gibbing. The number that is put in defines how many times it can be shot or hurt before gibbing.
Both of these can be set in almost anything but MOPixels. Now to make an Actor tougher, there are two things other than the two above.
ImpulseDamageThreshold: The same as GibImpulseLimit but instead of gibbing (Unless enough force is used) it will take damage instead.
And the type of wound it has. Wounds are usually AEmitters and in the Emitters code there are two more things...
EmissionDamage: When the emitter emits, the number that is put in tells how much damage it takes.
BurstDamage: Same as EmissionDamage but how much damage is taken when the wound appears.
Best to experiment with the variables and find out what would be necessary, Hope this helps.