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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Dangerous Bleeding?
I was wondering how to make a mod (or if there already is) that makes bleeding more dangerouse and dramatic. So like if you get shot in the chest twice youre going to probably bleed to death, rather than just dripping out every now and then. so does anyone know how to do this or if somebody already did this?
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Tue Jul 13, 2010 11:59 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Dangerous Bleeding?
The Brutality mod sounds like what you're looking for. It's pretty much CC:Hard Mode. Also, the Redux mod.
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Wed Jul 14, 2010 12:01 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Dangerous Bleeding?
I just want the bleeding dangers as a standalone and not all of the changes like no buy menu or health meter, and change in background. I just want dangerous bleeding.
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Wed Jul 14, 2010 12:02 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Dangerous Bleeding?
You can go into Base.rte/Effects/Wounds/Wounds.ini and raise the EmissionDamage, BurstDamage, and EmissionCountLimit of Flesh Entry Wound and Flesh Exit Wound.
Of course, all those names are based on memory, so no guarantees. But that's the gist of the idea.
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Wed Jul 14, 2010 12:33 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Dangerous Bleeding?
Okay, so EmissionDamage is how much damage it is for each drop of blood emmited?
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Wed Jul 14, 2010 12:44 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Dangerous Bleeding?
Yup. It'll stack up pretty fast; you don't need to raise it by much.
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Wed Jul 14, 2010 12:46 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Dangerous Bleeding?
sam123486 wrote: each drop of blood emmited? Not necessarily each drop, but each time the emitter fires, which might release 2-3 drops, I'm not sure.
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Wed Jul 14, 2010 12:47 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Dangerous Bleeding?
EDIT: There we go. now I've got a nice danger level for bleed-out. Anybody who wants a higher danger for bleed-out, here it is. If you like surviving from getting shot in the back twice, DONT USE THIS!
EDIT2: This Doesn't seem to affect coalition soldiers. What could cause this?
Attachments:
File comment: Put it in base.rte/Effects/Wounds, and say yes to replace.
Wounds.ini [23.4 KiB]
Downloaded 154 times
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Wed Jul 14, 2010 12:50 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Dangerous Bleeding?
sam123486 wrote: This Doesn't seem to affect coalition soldiers. What could cause this? Coa soldiers probably have their own wound definitions somewhere in their .rte.
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Wed Jul 14, 2010 1:36 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Dangerous Bleeding?
Ok, I fixed it on my side by implementing half of the entire Brutality mod into normal CC with a ♥♥♥♥ load of mods. And it finally works.
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Wed Jul 14, 2010 2:41 am |
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Element-zero
Joined: Sun Aug 01, 2010 1:28 am Posts: 51
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Re: Dangerous Bleeding?
I solve my problems by crouching down and putting my head down. lol. Any way i love the the brutality mod. My shitty flying kills all my people....lol
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Mon Aug 02, 2010 6:23 pm |
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