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Specific Muzzleflash for Tracer
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MrC121989
Joined: Wed Feb 10, 2010 12:41 pm Posts: 182 Location: OMG where am i ?
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Specific Muzzleflash for Tracer
Is it possible to make different muzzleflash to play when you fire tracer round ? Or any other workarounds.
I already have weapon to fire normal round but when the tracer round fires there should be a specific effect i want to attach that works as a muzzleflash.
I bet theres something have to do with AEmitters or MOSRotatings gibbing and releasing projectiles but i'm not sure how to do this.
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Sun Aug 01, 2010 11:07 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Specific Muzzleflash for Tracer
Make it so that your gun does not have a muzzleflash. Make your normal shot a TDExplosive that gibs into your original normal shot, with the effect you want. Make your tracer shot a similar TDExplosive that instead gibs into what you want as your tracer, with the corresponding effect.
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Sun Aug 01, 2010 11:35 am |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: Specific Muzzleflash for Tracer
I think will be better if you'll use AEmitter instead of TDExplosive
Gun shoots AEmitter that emits your regular round. AEmitter have BurstTriggered = 1, and your regular muzzleflash as his flash. And Lifetime = 1
Same way do the tracer round.
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Sun Aug 01, 2010 12:53 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Specific Muzzleflash for Tracer
Problem is, an AEmitter will not carry over the velocity of the actor in the emitted rounds without sparkle magic becoming involved. The advantage of an AEmitter is, however, that if you are using a variety of rounds a TDExplosive will release them all at roughly the same velocity whereas an AEmitter is able to have unique velocities for each.
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Sun Aug 01, 2010 1:59 pm |
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