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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Could not match property error where it shouldn't be.
So CC is saying that it couldn't match a property in one of my inis. The problem with that is that there appears to be nothing wrong. It changes what line is wrong seemingly randomly. Currently it's complaining about line 1931. Code: PlaceSceneObject = TerrainObject CopyOf = Base.rte/Small V Concrete Block Position = Vector X = 1560 Y = 540 PlaceSceneObject = TerrainObject
Line 540 is the offending line. The past few lines, IIRC are all of the form Y = something. I don't remember what broke it.
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Sun Jul 18, 2010 4:31 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Could not match property error where it shouldn't be.
Remove the "Base.rte/" from all of the "CopyOf = Base.rte/<bunker module name>" and see what happens. It might be one of those wierd problems.
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Sun Jul 18, 2010 5:02 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Could not match property error where it shouldn't be.
Didn't work, but yea, it's one of those weird problems.
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Sun Jul 18, 2010 5:21 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Could not match property error where it shouldn't be.
Are there any ini files read before this one that may have problems in them?
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Sun Jul 18, 2010 5:24 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Could not match property error where it shouldn't be.
Dunno. Also it's gotten worse. The error is now on a line that's commented out. After deleting that chunk of code, the error has hopped up. I put the code back in. Then I make a newline on a hunch after the Y=, and the error hops over to the empty line. Something is seriously ♥♥♥♥ wrong.
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Sun Jul 18, 2010 5:58 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Could not match property error where it shouldn't be.
Oh wee another wierd error, my specialty, could you by any chance upload the .rte?
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Sun Jul 18, 2010 7:07 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Could not match property error where it shouldn't be.
Sure. The error has moved up to line 50, after I moved the Terrain definition to inside the scene def.
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Sun Jul 18, 2010 7:10 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Could not match property error where it shouldn't be.
Sounds like a complicated Problem, *Cracks Knuckles* Okay lets do this.
Edit: i suspect it's one of those errors which is actually the fault of another file being wrongly formatted.
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Sun Jul 18, 2010 7:18 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Could not match property error where it shouldn't be.
Only the dummy last stand mission was affected, I commented it out, and none of the files after had problems. Of course maybe whatever was wrong with the past file might only affect scenes.
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Sun Jul 18, 2010 7:34 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Could not match property error where it shouldn't be.
This is really annoying. Not it says Y = [etc] is an error.
I commented out the background stuff but, yeah...
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Sun Jul 18, 2010 7:38 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Could not match property error where it shouldn't be.
Yea, it's a nasty problem. I'm tempted to just recreate the scene off an old copy and memory.
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Sun Jul 18, 2010 7:41 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Could not match property error where it shouldn't be.
mail2345 wrote: Yea, it's a nasty problem. I'm tempted to just recreate the scene off an old copy and memory. Yeah, sounds like a nice idea.
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Sun Jul 18, 2010 7:46 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Could not match property error where it shouldn't be.
Fixed it. I did three things, the removal of some comment blocks(which shouldn't do anything, but given how mysterious this problem was, it might have affected it), fixing tabbing somewhere(but that wasn't the cause, it was merely a mistake I made while fixing), and moving an addinventoryitem on a drop crate to the scene script, as even when it was an actor, I couldn't add the heavy digger.
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Sun Jul 18, 2010 9:13 am |
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