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 Materials 
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Joined: Sat Jan 30, 2010 4:07 am
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Post Materials
Ok, so to make our own "material" I just add it in the Materials.ini in Base.rte right? And from there I can just define all the variables for the material?

And whatever material I want to use for my mod, has to be in materials.ini?

Just asking for clarification.


Sun Jun 06, 2010 7:08 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Materials
You don't have to alter Materials.ini in Base.rte. You can put it in a seperate .rte.


Sun Jun 06, 2010 7:34 pm
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Joined: Tue Jul 21, 2009 4:36 am
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Post Re: Materials
What he said, but make sure it has an Index that doesn't conflict with the base materials (they can't have the same Index number)


Mon Jun 07, 2010 12:25 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Materials
Unless you're making a scene or bunkermodule, it's not necessary to actually define a new material. Just use a CopyOf and modify the specific attributes you need. That means no hassling with Indexes.


Mon Jun 07, 2010 7:27 am
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