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 Someting i just can't figure out. 
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Joined: Sun Feb 28, 2010 5:29 am
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Post Someting i just can't figure out.
I am making a gun for my C faction that uses two mags for more bullets. The problem is i can't figure out how to make the mag break into 2 mags when you reload, like the revolvers do.


Tue May 25, 2010 12:47 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Someting i just can't figure out.
Darlos9D had instant gibbing magazines before, I think he used emitters to apply force on the mags to gib them. Problem is, in this build, whenever you reload nearby actors will look at you.


Tue May 25, 2010 12:50 am
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Post Re: Someting i just can't figure out.
The truth is: I have almost no coding skills. Could you please code that for me.


Tue May 25, 2010 12:54 am
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Post Re: Someting i just can't figure out.
You'll never learn if you never practice. Maybe you can get someone to do this for you in the Request section.


Tue May 25, 2010 12:55 am
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Post Re: Someting i just can't figure out.
CaveCricket48 wrote:
You'll never learn if you never practice.

I'll never learn if I don't know how.


Tue May 25, 2010 12:57 am
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Post Re: Someting i just can't figure out.
You'll never know how if you never try to find the answer in the resources you already have. As I said, if you don't want to bother learning, stick this into the request section.


Tue May 25, 2010 12:59 am
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Someting i just can't figure out.
It's called look at other peoples stuff and figure out why it works.
I also distinctly remember you saying something about your an alright modder, but not as good as the top modders.
All I'm saying is that they earned the position by learning and experimenting.


Tue May 25, 2010 1:00 am
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Joined: Wed Jan 25, 2006 8:15 pm
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Post Re: Someting i just can't figure out.
Yeah. Your best bet is:

1. Find a mod that does something similar or identical to the thing you want.
2. "Learn" from the mod.
3. Rename all instances in the stuff you have "learned".
4. ???
5. Understanding.

It's difficult. But, trust me: it's not nearly as difficult as it looks. Awkward, fiddly, trial-and-error, yes. But difficult is reserved for lua *HOKKK P'tui*.


Wed May 26, 2010 7:55 pm
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