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 Offsets. ♥♥♥♥. 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Offsets. ♥♥♥♥.
The way I do offsets is just put the numbers that will put it in the right spot if the positive/negative part was correct. Then if it looks wiered ingame, I just flip the positivity and it works out.


Sat May 15, 2010 8:28 pm
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Post Re: Offsets. ♥♥♥♥.
Alternatively, make an actor at the end of your gun.ini and give him your gun. That way you can use the actor editor to instantly see your changes without having to start the game back up


Sat May 15, 2010 8:33 pm
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Post Re: Offsets. ♥♥♥♥.
It's a good idea to make an actor you index.ini, so you can load up your whole .rte again.


Sat May 15, 2010 8:37 pm
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Post Re: Offsets. ♥♥♥♥.
Here's the code I used when making a Right Bunker Module:
Code:
AddTerrainObject = TerrainObject
   PresetName = Brain Vault
   GoldCost = 100
   AddToGroup = Bunker Modules
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp
   BitmapOffset = Vector
      X = -138
      Y = -94
   AddChildObject = SOPlacer
      PlacedObject = Actor
         CopyOf = Brain Case
      Offset = Vector
         X = 8      //More=Right(e.g. if I make 50, 500 it will be to the right)-Less=Left(e.g. if I make 500, 50 it will be to the left)
         Y = -38      //Less=Up(e.g. if I make 10, -10: it will be Up farther)-More=Down(e.g. if I make -10, 10 it will be Down the screen)
      Rotation = Matrix
         AngleDegrees = 180


EDIT:don't take any notice of that.

Coops9753 wrote:
A nice trick i like to use is I made an MOPixel, named it 'Sprite Offset Help' added it to a group then i go into the Gib editor and rid of all the gibs and place the MOPixel where i want the offset to be, save it, and check the .ini in the Newdata folder.. That way i dont have to repeatingly open and close CC and check..


My gib editor doesn't work :(


Last edited by Dylanhutch on Fri May 21, 2010 12:30 pm, edited 1 time in total.



Sun May 16, 2010 1:44 am
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Data Realms Elite
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Post Re: Offsets. ♥♥♥♥.
If someone could just fix the offsets of the new sprite, I'd be very happy.


Sun May 16, 2010 11:16 am
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Post Re: Offsets. ♥♥♥♥.
Here you go. Now tweak them to your liking, as i don't know how exactly you want the gun to be held. I'm gonna have to make an offset guide soon.


Attachments:
Gun.ini [5.87 KiB]
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Sun May 16, 2010 5:49 pm
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Data Realms Elite
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Post Re: Offsets. ♥♥♥♥.
Oh thank you Shook. I'd like it to be held like.. Umm... The way you hold a rifle when you try to shoot precisely. Aiming down the sight.


Sun May 16, 2010 6:09 pm
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