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 Using 'CopyOf' from a different mod/file/folder ? 
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Joined: Mon Mar 15, 2010 11:46 pm
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Post Using 'CopyOf' from a different mod/file/folder ?
How does one perform 'CopyOf' from an object if it is not included in the same file-structure/ .rte ?

I can't seem to find it anywhere.

Is there any place I can find information like that?
The wiki is really not helpfull.


Thu Apr 22, 2010 5:45 pm
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Joined: Wed Feb 24, 2010 11:00 pm
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Post Re: Using 'CopyOf' from a different mod/file/folder ?
I think it only works if the thing copied is already read by CC.


Thu Apr 22, 2010 6:21 pm
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Joined: Tue Aug 21, 2007 6:50 pm
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Post Re: Using 'CopyOf' from a different mod/file/folder ?
you need to load it first or link it.

IncludeFile = Desert soldiers.rte/Helmet Dino.ini <--- like so
after that you can copy any thing form what you linked (Helmet Dino.ini file)


Thu Apr 22, 2010 6:27 pm
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Joined: Mon Mar 15, 2010 11:46 pm
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Post Re: Using 'CopyOf' from a different mod/file/folder ?
Thank you very much.

Here's to hoping it won't load the same actors/devices infinetely >.>


Thu Apr 22, 2010 7:00 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Using 'CopyOf' from a different mod/file/folder ?
No, it only loads it twice. Or however many times it's called to load.


Thu Apr 22, 2010 9:53 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: Using 'CopyOf' from a different mod/file/folder ?
That changes what Datamodule it's listed under though. As long as the mod you're copying from loads before yours you should be fine. Note that you are able to specify the Datamodule you want to copy an item from (example: CopyOf = <Modname>.rte/<object>).


Fri Apr 23, 2010 9:39 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Using 'CopyOf' from a different mod/file/folder ?
Also note that all vanilla content .rtes are hardcoded to load before any mods will.


Fri Apr 23, 2010 2:47 pm
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