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Joined: Sat Apr 10, 2010 12:29 pm
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Hi ! I have 2 questions.
1) My actor breakes when falls on hard material (for example - concrete) but when he falls on the ground everything is ok.
2) How to do bigger damage for weapon shells ? For example, my shell minuses 10 health when hits dummy, i want to increase it.


Sun Apr 18, 2010 8:55 am
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Joined: Mon Oct 19, 2009 9:04 am
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1 - That isn't a question. ( I don't exactly know, sorry )
2 - Are you using lua or normal bullets. ( If lua, ask someone else. If normal bullets, Sharpness makes it do more damage if I'm correct. Haven't messed with mods in a while )


Last edited by Joesycop on Sun Apr 18, 2010 10:39 am, edited 1 time in total.



Sun Apr 18, 2010 10:33 am
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I used normal bullets. I tried to increase sharpness but no result :-(
Oh, about first question, i want to do my actor more solid to prevent it's breaking by concrete like all normal actors. How can i do it ?


Sun Apr 18, 2010 10:37 am
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Joined: Wed Feb 24, 2010 11:00 pm
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Incrase the jointstrength of the arms,leg ... , and you can incrase his mass too
And incrase the bullets' mass.

FREE TIPS

If you want to make someone stronger in CC ,you dont need to change the to 500 , just incrase GibWoundLimit=for bullets ...
GibImpulseLimit=for kinetc force

one more: more mass=more recoil


Sun Apr 18, 2010 12:16 pm
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CCnewplayer, Thanks a lot!
One more question :)
how to increase jetpack power ?


Last edited by DummyCorp on Sun Apr 18, 2010 12:25 pm, edited 1 time in total.



Sun Apr 18, 2010 12:20 pm
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:mrgreen: This is nothing for me


Sun Apr 18, 2010 12:23 pm
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What the ♥♥♥♥?
Increasing the actor's mass will make it take more impact damage!
You need to edit something's wounds to make it take less damage, not just up it's GibWoundLimit!
Sharpness just increases a bullet's ability to penetrate, it doesn't make it do more damage (except for sometimes allowing the bullet to cause exit wounds, but still, wrong)!
WHY DO NEW MODDERS KEEP GIVING OUT INCORRECT INFORMATION?! AAAAAAAAAAAAAAAAAAAAAAH!
We need a rule about this whole misguided help thing.

GibImpulseLimit is what you're looking for for the impact resilience. Increase it.
Increasing jetpack power is done by making a new jetpack AEmitter and making it emit heavier particles, then using it for your actor's jetpack. You can find the base jetpacks in Base.rte/Effects/Pyro/Pyro.ini if I aren't mistaken.
To making a particle do more damage you actually have to make there be more particles, because damage in cortex command is done by individually defined wounds. You do this in the round definition, where it says "ParticleCount = 1", raise that number to however many times you want to raise the damage.
You'll also need to change the ParticleSpread variable in the HDFirearm definition to 0 to prevent your weapon from acting like a shotgun.
If you want to do this an easier way in lua, you can attach this script to any MOPixel bullet:
Code:
function Create(self)
 if self.PresetName ~= "copy" then --use the thing's presetname as an identifier, since it'll inherit this script
  copy = CreateMOPixel(self.PresetName) --make a new instance
  copy.PresetName = "copy" --give it the indentifier
  copy.Vel,copy.Pos = self.Vel,self.Pos --copy position and velocity
  MovableMan:AddParticle(copy) --add it to the world
 end
end
Code is not tested and was just made up then, but it should work unless i typo'd something blah blah.


Sun Apr 18, 2010 12:48 pm
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Joined: Sat Apr 10, 2010 12:29 pm
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Geti, Thnx !
You helped me much. :wink:
Very exhaustive. :D
Previous advice didn't work well :oops:


Sun Apr 18, 2010 1:04 pm
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Geti wrote:
Increasing the actor's mass will make it take more impact damage!


I'm sorry , I was thinking to leave it stronger and not about the impacts :neutral:
and why lua if we can use ini?(I Dont Need answer)


Sun Apr 18, 2010 1:14 pm
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One more problem....
I've done two sprayers with different substances but when i test it both two sprayers fire with second sprayer's substance, what is wrong ? How to fix it ? It is .ini, not lua. Please help me :-(


Sun Apr 18, 2010 6:29 pm
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Make sure the rounds/MOPixels/Magazines have different names, otherwise, they will overwrite one another.


Sun Apr 18, 2010 7:03 pm
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dragonxp wrote:
Make sure the rounds/MOPixels/Magazines have different names, otherwise, they will overwrite one another.


yes ! it was two same names of rounds. thank you :)


Sun Apr 18, 2010 7:31 pm
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