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 Jump Light 
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Joined: Tue Feb 02, 2010 11:36 pm
Posts: 130
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Post Jump Light
This will probably seem like a very stupid question, but where the hell is the jetpack "jump light" defined? I'm trying to tweak it to better fit an actor, but I need the original code first.


Mon Apr 12, 2010 2:05 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Jump Light
If I remember right, Base.rte/Effects/Pyro/Pyro.ini.

Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense.


Mon Apr 12, 2010 2:31 am
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Joined: Tue Feb 02, 2010 11:36 pm
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Post Re: Jump Light
Yep, it's in Pyro.ini

Thanks Grif. I never would have looked in bloody pyrotechnic effects for the jumping code. Still, I should be able to tweak this to my needs.


Mon Apr 12, 2010 2:49 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Jump Light
Grif wrote:
If I remember right, Base.rte/Effects/Pyro/Pyro.ini.

Might be somewhere in Coalition these days, though. That, of course, would hinge on the content devs using a system of organization that is both consistent and makes sense.


Honestly I liked the Pre-B22 way of doing things, where it was all wrapped in Base.rte vs split into faction specific rte's.


Mon Apr 12, 2010 3:10 am
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Joined: Sun Oct 25, 2009 10:16 pm
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Location: Western U.S.
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Post Re: Jump Light
I placed the Jump Light code on an actor of mine without altering the original coding (didn;t know where it was) and my actor insta-gibbed when i tried to jump! :?:


Wed Apr 14, 2010 1:43 am
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Joined: Sat Mar 13, 2010 5:52 am
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Post Re: Jump Light
I want all of my actors to do that


Wed Apr 14, 2010 7:07 am
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Joined: Sat Jan 31, 2009 11:34 pm
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Post Re: Jump Light
That is one weak actor.


Thu Apr 15, 2010 12:35 am
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