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woottipat
Joined: Fri Jun 12, 2009 10:19 am Posts: 42 Location: Bangkok, Thailand
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Need Help E-11 Blaster
I have a problem on making E-11 Blaster, i know that everyone had already watch star wars then you will know that the laser when it hit at an object it will make a little explosion.
So now you're what is my problem is, right ?
I finished my sprite ; weapon attributes (mass, value, range, round count and all are real like in the movie except for size) and I use MOPixel as round but how I gonna make it explode when it hit at an object ?
PLEASE HELP, THX VERY MUCH
*Note : Sorry for bad english
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Wed Mar 24, 2010 12:14 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Need Help E-11 Blaster
What you want to do is make your blaster fire an AEmitter and then that AEmitter fires your MOPixel and a MOSParticle alongside with it, and that MOSParticle would gib into the explosion... My weapons do this lots, they dont necessarily explode but they give the required mass "effect" (great game btw ) that my gun needs... its more useful than you think..
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Wed Mar 24, 2010 3:15 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Need Help E-11 Blaster
If you don't need the pixel trail you can also just use MOSRotatings instead of AEmitters and all that.
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Wed Mar 24, 2010 3:44 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Need Help E-11 Blaster
Duh102 wrote: If you don't need the pixel trail you can also just use MOSRotatings instead of AEmitters and all that. I skip all that and use the unreliable method of shooting TDExplosives.
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Wed Mar 24, 2010 11:06 pm |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: Need Help E-11 Blaster
Quote: I skip all that and use the unreliable method of shooting TDExplosives. Well, I tried to do this but it totally failed.
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Thu Mar 25, 2010 5:53 pm |
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woottipat
Joined: Fri Jun 12, 2009 10:19 am Posts: 42 Location: Bangkok, Thailand
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Re: Need Help E-11 Blaster
I want it to have trail an can gib into explosion
what should i use as round
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Fri Mar 26, 2010 5:52 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Need Help E-11 Blaster
woottipat wrote: I want it to have trail an can gib into explosion
what should i use as round AEmitter, like the rockets in any rpgs.
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Fri Mar 26, 2010 6:07 pm |
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woottipat
Joined: Fri Jun 12, 2009 10:19 am Posts: 42 Location: Bangkok, Thailand
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Re: Need Help E-11 Blaster
Thank You
But I had already try AEmitter but sometimes it doesn't gib
Maybe I should upload the unexplodable version as soon as I finish it and my big size E-11 sprite (please comment my big size E-11 sprite) But thank you very much.
___ _ _ l l__l \ / l l l _ / \_
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Sat Mar 27, 2010 11:59 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Need Help E-11 Blaster
Is your sprite for the AEmitter Code: SpriteFile = ContentFile FilePath = Base.rte/Null.bmp or anything thats Null? Because that would be the problem... i cant explain why it doesnt work.. my guess is cause its only one pixel? but your best bet is to make 2x2 box of what ever colour your laser is and use that as your sprite.
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Sat Mar 27, 2010 8:51 pm |
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