A door that isn't a door problem
I'm working on a project where I started with a MOSRotating and made it a ADoor, here's a bit about what I did.
AddActor = ADoor
//AddActor = MOSRotating
//// added the stuff below
Status = 0
Health = 100
Team = 0
CharHeight = 40
I left out the door open, and close, and sensor stuff.
My Problem is now my mod instantly gibs, and I can't figure out why. Does anyone have a solution to this?
I'm not too proud to beg, PLEASE PLEASE PLEASE!
lol