Making TDExplsovies not explode when you switch to them.
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
Making TDExplsovies not explode when you switch to them.
So, last night I was making a suicide grenade (Anyone want it?) that takes out everything in a 150px radius, and I made a nice discovery. It not only fixes TDExplosives exploding spontaneously, but it probably shows that whoever coded the TDExplosives has no idea what he's doing.
To fix the problem put ActivatesWhenReleased = 0 under the TriggerDelay. It will not only keep the grenades from exploding, but it also allows you to "cook" them, which is very useful if you make the TriggerDelay known in the Description.
Sat Jan 30, 2010 12:09 am
Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
Re: Making TDExplsovies not explode when you switch to them.
This should be put in the wiki, as its the sort of information that would get buried easily.
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