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[ 8 posts ] |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Can Land?
i found this variable in the ACDropship: Code: AddExit = Exit Offset = Vector X = 0 Y = 28 Velocity = Vector X = 0 Y = 4 Radius = 22 Range = 40 // ExitInterval = 1250; CrashSound = Sound CopyOf = Metal Body Blunt Hit Large CanLand = 0 <=======================[this one] GibImpulseLimit = 18000 GibWoundLimit = 26 GibSound = Sound CopyOf = Ship Explosion What is it for? Does this mean a dropship can land is i put to a one? Like adding ACRocket legs or something.
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Fri Dec 18, 2009 4:57 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Can Land?
When CanLand = 1, I believe it means that the craft is able to land on a Rocket or Dropship landing pad. If it is zero, then it cannot land on one.
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Fri Dec 18, 2009 5:01 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Can Land?
I thought it was just an unused variable, existing before the docking pads.
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Fri Dec 18, 2009 7:43 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Can Land?
this doesnt help, i was hoping i could turn off the dropship engines to land or something.
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Fri Dec 18, 2009 7:15 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Can Land?
If you want to turn off the engines by default, you can simply edit the engines themselves. They're basically constantly running aemitters, and all you have to do is make a variable 0. I think it was EmissionEnabled or something. Though I don't remember if they'll still fire up when you press, err, up.
Err, yeah, scratch that, it doesn't work.
Last edited by Metal Meltdown on Fri Dec 18, 2009 8:30 pm, edited 1 time in total.
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Fri Dec 18, 2009 8:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Can Land?
Metal Meltdown wrote: EmissionEnabled. Can Lua-control them if you can grab them with one of those attachable scripts.
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Fri Dec 18, 2009 8:29 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Can Land?
well it doesnt answer what does this variable do?
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Fri Dec 18, 2009 8:30 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Can Land?
Kyred wrote: When CanLand = 1, I believe it means that the craft is able to land on a Rocket or Dropship landing pad. If it is zero, then it cannot land on one. Though if you were talking about EmissionEnabled, an aemitter with that activated will start emitting the instant it is spawned.
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Fri Dec 18, 2009 8:35 pm |
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