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[ 8 posts ] |
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Mikemfour
Joined: Fri Dec 04, 2009 2:15 am Posts: 10
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moding range
Does anyone know how to mod range? if so please help, thanks.
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Fri Dec 04, 2009 2:22 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: moding range
What do you mean mod range? Range of what, a gun?
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Fri Dec 04, 2009 2:42 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: moding range
There are at least 10-15 ways to do this, i'm sure.
Most common would probably be: changing bullet's LifeTime, changing bullet's AirResistance, or changing the bullet's GlobalAccScalar(this is how much gravity affects the object).
edit: this only applies if you are talking about a gun, like HyperKultra said.
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Fri Dec 04, 2009 2:44 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: moding range
Or perhaps you mean the rang you can see with the weapon? That's SharpLength. 400 is somewhere around the distance that a sniper sees. Watch out, the longer it is, the more awkward the gun becomes.
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Fri Dec 04, 2009 5:48 am |
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Mikemfour
Joined: Fri Dec 04, 2009 2:15 am Posts: 10
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Re: moding range
thanks that helps some but im talking about far the shot can reach (jump laser)
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Fri Dec 04, 2009 9:14 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: moding range
That would be LifeTime. Just increase until you're happy.
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Fri Dec 04, 2009 9:16 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: moding range
Actually, the jump laser needs Lua editing to increase range.
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Fri Dec 04, 2009 9:32 pm |
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Mikemfour
Joined: Fri Dec 04, 2009 2:15 am Posts: 10
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Re: moding range
oh, ok, Thanks all !
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Sat Dec 05, 2009 8:43 pm |
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