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 Can anyone make this work... 
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Joined: Mon Sep 21, 2009 8:13 pm
Posts: 46
Location: Indiana
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Post Can anyone make this work...
(and tell me what I did wrong)

This is a demo (if you can get it to work) of a WIP I've got going on at the moment. I'm trying to compile everything into an .rte and work out of that, but I can't seem to get it right. The maps all work fine when they're all split up into different originating folders, but alas, not in my rte. Good luck and enjoy if you can.


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Campaign X.rte.rar [2.06 MiB]
Downloaded 154 times
Fri Sep 25, 2009 3:25 am
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Joined: Mon Sep 21, 2009 8:13 pm
Posts: 46
Location: Indiana
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Post Re: Can anyone make this work...
Anyone have any luck yet?


Sat Sep 26, 2009 4:48 am
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Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
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Post Re: Can anyone make this work...
Quote:
AddTerrainObject = TerrainObject
PresetName = Incredidoor
AddToGroup = MP3 Bunker Systems
GoldCost = 0
FGColorFile = ContentFile
Path = Campaign X.rte/Objects/IncredidoorFG.bmp
MaterialFile = ContentFile
Path = Campaign X.rte/Objects/IncredidoorMat.bmp
BGColorFile = ContentFile
Path = Campaign X.rte/Objects/IncredidoorBG.bmp
AddChildObject = SOPlacer
PlacedObject = ADoor
CopyOf = IncrediMotor Slide
Offset = Vector
X = 0
Y = -64.5
BitmapOffset = Vector
X = -48
Y = -85


The thing in red doesn't exist.
Lots of nice looking files in there, though.


Sat Sep 26, 2009 3:32 pm
Profile YIM
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Joined: Mon Sep 21, 2009 8:13 pm
Posts: 46
Location: Indiana
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Post Re: Can anyone make this work...
"Incredimotor" can be found in MP3 Maps - Objects/Effects/... I assume the slide portion of that line is a function, not part of the file.


Sat Sep 26, 2009 4:05 pm
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Joined: Fri Jul 24, 2009 9:03 am
Posts: 159
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Post Re: Can anyone make this work...
Try this-
Base.rte/IncrediMotor
should work fine if it exists, MP3 objects are called from base.rte
if it's called from another rte use the mod name first.


Sat Sep 26, 2009 4:29 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Can anyone make this work...
Holy ♥♥♥♥ you people are dumb.

If he's making an external modification, then he shouldn't have to assume that people have Map Pack 3. Defining all the objects he needs and making them unbuyable would solve the problem perfectly and is, as far as I can tell, what he's trying to do.

Sheer laziness is the only reason someone would make a scene with loose dependencies.


Sat Sep 26, 2009 4:46 pm
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Joined: Mon Sep 21, 2009 8:13 pm
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Location: Indiana
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Post Re: Can anyone make this work...
That is what I'm trying to do. Like I said - these three maps are jumbled about in my default CC folders where I originally made them. Now I'm trying to put them into one single .rte and I've blundered something up somewhere along the way :)


Sat Sep 26, 2009 6:17 pm
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