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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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SharpLength
For some reason, I have a high sharplength on a gun. On one side, it detecs terrain and actors, but when you aim it on the other side, nothing is detected and passes through everything. It = sharplength line. Help?
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Sat Aug 22, 2009 5:23 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: SharpLength
You're sharp aiming through the X wrap seam of the map
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Sat Aug 22, 2009 5:32 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: SharpLength
One more reason why Wrap-Maps suck.
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Sat Aug 22, 2009 7:29 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: SharpLength
LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Agreed.
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Sun Aug 23, 2009 3:32 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: SharpLength
LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons.
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Sun Aug 23, 2009 6:43 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: SharpLength
MaximDude wrote: LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. Try making a weapon with really easily visible rounds and a very high spread without sharp and a very tight spread with. That'd help test this out
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Tue Aug 25, 2009 12:29 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: SharpLength
MaximDude wrote: LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. correct, ive tested this 2wice
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Tue Aug 25, 2009 12:34 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: SharpLength
lafe wrote: correct, ive tested this 2wice I can't decide whether to laugh or cry.
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Tue Aug 25, 2009 12:40 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: SharpLength
Grif wrote: lafe wrote: correct, ive tested this 2wice I can't decide whether to laugh or cry. I'm laughing
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Tue Aug 25, 2009 1:05 am |
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